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Final Fantasy Resonance Limit Bursts List

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Final Fantasy Resonance Limit Bursts List

This article lists the Limit Bursts available in Final Fantasy: Resonance of Fate (also known as End of Eternity in Japan), explains how they are unlocked, and details what each one does. You will find the full roster, the conditions to trigger them, and practical tips for using them effectively in battle.

Background: What Are Limit Bursts?

In Final Fantasy: Resonance of Fate, Limit Bursts are powerful special attacks that each of the three playable characters—Zephyr, Vashyron, and Leanne—can unleash once their Limit Gauge is full. The gauge fills as you deal and receive damage, and each character has a unique set of Bursts that provide different offensive, defensive, or support effects. Unlike traditional Final Fantasy Limit Breaks, these Bursts are tied to the game’s unique real-time combat system and require careful timing to maximize their impact.

How to Unlock and Use Limit Bursts

Limit Bursts are not available from the start. You unlock them by progressing through the main story and by completing specific side quests. Each character starts with one Burst and gains additional ones as the game progresses. To use a Burst, you must have at least one full Limit Gauge (shown as a blue bar under your character’s HP). During battle, hold the corresponding button (L1 on PlayStation 3, LB on Xbox 360) to activate the Burst menu, then select the desired Burst. The Burst will consume the gauge and execute immediately.

Complete List of Limit Bursts

Here is the full list of Limit Bursts for each character, including their unlock conditions and effects. Note that the names are as they appear in the English localization.

Zephyr’s Limit Bursts

  • Scorpio Shot – Unlocked from the start. Fires a powerful, piercing shot that deals heavy damage to a single enemy. Effective against armored foes.
  • Wild Card – Unlocked after Chapter 5. Randomly applies a beneficial status effect to the party, such as Attack Up, Defense Up, or Scratch Damage Up.
  • Break Shot – Unlocked after Chapter 7. Deals massive damage to a single enemy and has a high chance of breaking their parts, causing them to drop items.

Vashyron’s Limit Bursts

  • Gun Kata – Unlocked from the start. Fires a rapid series of shots at all enemies in a line, dealing moderate damage to each.
  • Perfect Defense – Unlocked after Chapter 4. Nullifies all damage taken by the party for a short period. Useful for surviving heavy enemy attacks.
  • Critical Eye – Unlocked after Chapter 6. Increases the party’s critical hit rate for a limited time. Stacks with other buffs.

Leanne’s Limit Bursts

  • Healing Light – Unlocked from the start. Restores a significant amount of HP to the entire party.
  • Revive – Unlocked after Chapter 4. Revives all fallen party members with a portion of their HP restored.
  • Time Stop – Unlocked after Chapter 8. Temporarily freezes all enemies, allowing the party to attack without retaliation for a few seconds.

How to Choose the Right Burst for Each Situation

Choosing the right Burst depends on your party composition and the enemy you face. For regular encounters, Zephyr’s Scorpio Shot or Vashyron’s Gun Kata can quickly clear groups. Against tough bosses, Break Shot is invaluable for breaking parts and earning extra rewards. If your party is low on HP, Leanne’s Healing Light or Revive can turn the tide. Perfect Defense is best used when you know a powerful attack is coming, while Time Stop is ideal for setting up a devastating combo.

Common Mistakes and Misconceptions

Many players mistakenly believe that Limit Bursts are only for dealing damage. In reality, several Bursts provide crucial support and utility. Another common error is wasting a Burst on a weak enemy when a stronger one is about to appear. Always check the battle situation before activating a Burst. Also, note that Bursts do not interrupt enemy actions—if an enemy is mid-attack, the Burst may be interrupted, so time them carefully.

Comparing Limit Bursts to Other Final Fantasy Games

Unlike the classic Limit Break system in Final Fantasy VII, where each character has a single gauge and multiple levels, Resonance of Fate uses a single shared gauge per character and a limited set of Bursts that are unlocked permanently. There is no leveling of Bursts; they remain the same power throughout the game. This makes the system more straightforward but also less customizable than other entries.

Frequently Asked Questions

How do I increase the Limit Gauge faster?

The Limit Gauge fills when you deal damage, take damage, and especially when you perform Scratch Damage (the blue damage that accumulates before being converted to real damage). Using the Tri-Attack (a team attack) also fills the gauge significantly. Equipping accessories that boost gauge gain can speed up the process.

Can I use Limit Bursts outside of battle?

No, Limit Bursts can only be used during combat. They are not available in the field or in cutscenes.

Do Limit Bursts stack with other buffs?

Yes, most offensive and defensive Bursts stack with standard buffs like Attack Up or Defense Up. However, effects like Time Stop and Perfect Defense do not stack with themselves—using them again while active will just refresh the duration.

What happens if I use a Burst while the enemy is using a special attack?

Your Burst will be interrupted if the enemy’s attack connects before the Burst animation finishes. To avoid this, use Bursts when the enemy is staggered, knocked down, or during a Tri-Attack.

Are there any hidden Limit Bursts?

No, the list above is complete. All Bursts are obtained through main story progression or side quests. There are no secret or missable Bursts.

Can I change which Burst is mapped to the button?

Yes, you can customize the Burst shortcut in the game’s menu. Each character can have up to three Bursts mapped to the L1/LB button, and you can cycle through them during battle.

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