Valor Mortis: Best Skill Points to Spend First
- Time played
- 60 minutes
- You entered
- Damage dealt
- 1000 points
- You entered
This guide answers what to spend skill points on first in Valor Mortis, a Roblox game where you fight waves of enemies and bosses to earn XP and currency. You choose where to put points from the moment you start, and the right early choices make the first hours noticeably easier. The short answer: put your first skill points into Health and Damage, in roughly a 2-to-1 ratio, before touching anything else.
Formula
XP gained per minute is simply the total damage you deal divided by the minutes played. In symbols:
XP/min = Damage dealt ÷ Time played
Where:
- Damage dealt is the total damage you inflict on enemies (points)
- Time played is how long you were fighting (minutes)
This is a rough efficiency metric. It ignores XP from quests, boss kills, or survival bonuses, but it gives you a clear number to compare different skill builds. A higher number means you are killing faster, which usually means you are leveling faster.
Worked Example
Using the default values: you play for 60 minutes and deal 1000 damage total.
XP/min = 1000 ÷ 60 = 16.7 XP per minute
That is the rate the calculator shows. If you double your damage to 2000 over the same hour, your XP/min becomes 33.3. This is why early damage investment matters more than almost anything else.
How Skill Points Work in Valor Mortis
Valor Mortis gives you one skill point per level up. You can spend them in a small tree with four main stats: Health, Damage, Speed, and Crit Chance. There is no respec option in the current version, so every point is permanent unless you start a new save. That makes the first 10-15 points especially important because they define how you handle the first boss and the early wave rushes.
The game does not scale enemy damage with your level. Instead, enemy health and damage increase each wave. This means raw damage is always useful, but survivability becomes a bottleneck around wave 10 when normal enemies start hitting for 15-20 damage. If you have only base health (100), you die in five hits. With 50 points in Health, you have 150 HP, which is the difference between surviving a boss combo and restarting the wave.
Early Game Priority: Health and Damage
For the first 20 skill points, the best strategy is simple:
- Damage: Put 10 points here first. Each point adds roughly 5% base damage, so 10 points doubles your damage output. This lets you clear waves faster, which means more XP per minute and fewer chances to take hits.
- Health: Put 5 points here next. Each point adds 10 HP, so 5 points gives you +50 HP. This is enough to survive two extra hits from a normal enemy and one extra hit from a boss.
- Speed: Put 2 points here. Speed affects movement speed and dodge cooldown. Two points give you a noticeable edge in dodging boss attacks without sacrificing much damage.
- Crit Chance: Leave this at 0 for the first 20 levels. Crits are random and early on you lack the damage multiplier to make them worthwhile.
After level 20, you can start putting points into Crit Chance, but only after you have at least 15 in Health and 20 in Damage. The reasoning is that crits multiply your damage, but they only help if you survive long enough to land multiple hits.
Common Mistakes and Misconceptions
The most common mistake is dumping all points into Damage. New players see big numbers and think that is the fastest way to progress. It works for the first five waves, but by wave 8 you will die in three hits and lose all your wave progress. The game punishes death by sending you back to the start of the wave, so survivability is not optional.
Another mistake is ignoring Speed entirely. Speed is not just for running away; it also reduces the cooldown of your dodge roll. A single dodge roll has i-frames (invincibility frames) that let you pass through enemy attacks. With zero Speed, the cooldown is long enough that you cannot dodge consecutive boss attacks. With 2-3 points, you can chain dodges and avoid most damage.
A third misconception is that Crit Chance is a good early investment because it shows big numbers on the stat sheet. In practice, a 5% crit chance means you crit once every 20 hits. Early on, you are not hitting fast enough for that to matter. Damage is guaranteed, crits are not.
How to Read Your Build’s Effectiveness
Use the XP/min calculator above to test yourself. Play one wave with your current build, note the time and damage dealt, and compute your rate. Then compare it to a friend or a video of a similar level. If your XP/min is below 10, you are likely under-invested in damage. If you are dying more than twice per wave, you need more health or speed.
A good target for the first 30 levels is an XP/min of 20-25. That means you are clearing waves fast enough to keep up with the difficulty curve. If you are below that, consider restarting with a more balanced build, since respec is not available.
Long-Term Skill Point Allocation
Once you reach level 50, the optimal spread changes. Here is a general guideline for the endgame:
- Health: 30 points (total 400 HP)
- Damage: 40 points (total 300% base damage)
- Speed: 15 points (fast dodge cooldown)
- Crit Chance: 15 points (roughly 15% crit chance)
This spread gives you enough health to survive two boss combos, enough damage to kill normal enemies in 2-3 hits, and enough speed to dodge consistently. Crits become a nice bonus rather than a core mechanic.
If you prefer a glass-cannon playstyle, swap 10 points from Health to Damage. You will kill faster but die in one boss combo. That is viable only if you are confident in your dodging.
Frequently Asked Questions
Can I reset my skill points in Valor Mortis?
No, there is no respec option in the current version. Once you spend a point, it is permanent. This is why the early allocation matters so much. If you make a mistake, you have to start a new save.
Is Speed worth any points early?
Yes, but only 2-3 points. The dodge cooldown reduction is the main benefit. More than 3 points early sacrifices too much damage and health, which slows your leveling.
What is the best stat for the first boss?
Damage is the most important for the first boss, because the fight is a DPS check. You need to kill it before it enrages. Aim for at least 10 points in Damage and 5 in Health before attempting it.
Does Crit Chance stack with Damage?
Yes, crits multiply your total damage, including the bonus from Damage points. However, the base crit multiplier is only 1.5x, so it is not worth investing early. Once you have high damage, crits become more valuable.
Should I spend points on Health or Damage first?
Damage first, but only by a small margin. Put 10 in Damage, then 5 in Health, then alternate. This gives you enough damage to progress and enough health to survive mistakes.
What is the max level and how many points do I get?
The max level is 100, giving you 99 skill points total. The endgame spread above uses all of them. There is no point in saving points; spend them as you level.
Related
Formula used
in t | Time played | minutes | 60 | 0 in d | Damage dealt | points | 1000 | 0 out rate | XP per minute | XP/min | d / t | 1
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.