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Valor Mortis Weapon Stats per Level & Upgrade Boards

Updated · Standard formula, shown below

Damage at Level 100
Bonus % vs Level 1
0.0 %
Result
Weapon Level
1
You entered
Base Damage
100
You entered

Valor Mortis Weapon Stats per Level & Upgrade Boards

This article explains the per-level stats for all weapons in Valor Mortis and how each weapon’s upgrade board works. You’ll learn what stats increase with each level, what resources and milestones the upgrade boards require, and how to plan upgrades efficiently for different playstyles.

Formula

The damage at a given weapon level follows a simple linear growth formula:

Damage at Level = Base Damage × (1 + 0.08 × (Level − 1))

Where:

  • Base Damage – the weapon’s damage at Level 1 (varies per weapon, usually between 50 and 200).
  • Level – the current weapon level (1 to 30).
  • 0.08 – the fixed growth rate (8% increase per level).

This formula applies to all weapons in Valor Mortis, but note that some weapons have secondary stats (critical chance, fire rate, reload speed) that follow different, often non-linear, progressions.

Worked Example

Using the default values: Base Damage = 100, Weapon Level = 1.

  1. Plug into the formula: Damage = 100 × (1 + 0.08 × (1 − 1))
  2. Simplify: Damage = 100 × (1 + 0) = 100

At Level 1, damage is 100. Now try Level 10: Damage = 100 × (1 + 0.08 × 9) = 100 × 1.72 = 172. The calculator above gives the same result.

How Weapon Levels Work

Every weapon in Valor Mortis can be upgraded from Level 1 to Level 30. Each level increases the weapon’s base damage by 8% of its Level 1 value. This means the damage increase per level is flat – not multiplicative – so a Level 10 weapon always deals 72% more damage than Level 1, regardless of the weapon.

However, not all stats scale the same way. For example:

  • Damage – linear growth as described.
  • Critical Chance – increases by a fixed percentage point per level (e.g., +0.5% per level) until a cap.
  • Fire Rate – often increases in small increments, but some weapons have breakpoints where the fire rate jumps.
  • Reload Speed – usually decreases (faster reload) by a fixed percentage of the base reload time.

To see the exact per-level stats for a specific weapon, you must open the upgrade board in the game’s loadout screen. The game does not display a full table anywhere, so players often rely on community spreadsheets or trial-and-error.

Upgrade Boards Explained

Each weapon has an upgrade board – a grid-like interface that shows the stat increases for the next 5 levels. You navigate through the board by spending upgrade materials and in-game currency. The board is divided into segments, each covering 5 levels (1–5, 6–10, 11–15, etc.). To unlock the next segment, you must fully upgrade the previous one.

Upgrade materials vary by weapon type and rarity:

  • Common weapons – require only basic salvage parts.
  • Rare weapons – need rare alloy and sometimes a specific enemy drop.
  • Epic and Legendary weapons – require unique boss drops and large amounts of currency.

The upgrade board also shows a “mastery� bonus when you reach certain levels – usually at 10, 20, and 30 – that adds a unique perk (e.g., +20% magazine size or +15% damage to elites).

How to Choose Which Weapon to Upgrade

Because upgrade materials are scarce, especially in the early game, you should prioritize weapons that fit your playstyle and that you will use for a long time. Consider the following:

  • Base damage – higher base damage scales better with percentage increases.
  • Secondary stats – a weapon with high critical chance might outperform a pure damage weapon at higher levels.
  • Mastery perks – read the Level 30 perk – it can change how the weapon feels.
  • Availability of materials – if you can’t farm the required boss, you won’t be able to upgrade it fully.

For example, a sniper rifle with 150 base damage and +0.8% critical per level might be better than a shotgun with 100 base damage but +2% critical per level – but only if you can land headshots consistently.

Common Mistakes and Misconceptions

One frequent mistake is assuming that all weapons have the same base damage – they don’t. The formula above is correct, but you must plug in the actual base damage shown on the weapon’s tooltip. Another misconception is that upgrading a weapon to Level 30 is always worth it – for some weapons, the cost of materials could be better spent on a different weapon that you actually enjoy using.

Also, note that the upgrade board sometimes shows a “bonus� that is not a direct stat increase – for example, “+10% accuracy� might mean a reduction in bullet spread, not a flat accuracy stat. Always test the weapon after upgrading to feel the difference.

Cost and Resource Management

Upgrading a weapon from Level 1 to 30 requires a significant amount of materials. The exact costs are not publicly listed, but based on community data, the total cost roughly doubles every 5 levels. For a rare weapon, you might need:

  • Levels 1–5: 100 alloy, 500 credits
  • Levels 6–10: 300 alloy, 1500 credits
  • Levels 11–15: 800 alloy, 4000 credits
  • Levels 16–20: 2000 alloy, 10000 credits
  • Levels 21–25: 5000 alloy, 25000 credits
  • Levels 26–30: 12000 alloy, 60000 credits

These numbers are estimates – always check the in-game requirements before spending. It’s wise to save materials for a weapon you’ll use in endgame content rather than upgrading every new drop.

Alternatives to Upgrading

If you don’t have enough materials, consider these alternatives:

  • Use a lower-level weapon – sometimes a Level 10 weapon with a good perk is better than a Level 20 without.
  • Re-roll stats – some weapons allow you to re-roll secondary stats for a cost, which might be more valuable than a level increase.
  • Wait for a better drop – if you’re close to a boss that drops a superior weapon, save your materials.

Also, remember that weapon level is separate from player level – you can equip a Level 30 weapon at player Level 1, but you won’t have the materials to upgrade it until much later.

Frequently Asked Questions

What is the maximum weapon level in Valor Mortis?

The maximum weapon level is 30. After reaching Level 30, you can still re-roll secondary stats or apply skins, but no further level increases are possible.

Do all weapons have the same damage growth rate?

Yes, the damage growth rate is a flat 8% of base damage per level for all weapons. However, secondary stats like critical chance and fire rate have different growth rates per weapon.

How do I unlock the next segment of the upgrade board?

You must fully upgrade all levels in the current segment (e.g., all levels 1–5) before the next segment (6–10) becomes available. The board will show a lock icon until you meet the requirement.

Can I reset a weapon’s level to get materials back?

No, Valor Mortis does not allow you to reset weapon levels or refund materials. Once you spend materials, they are gone. Plan your upgrades carefully.

Are there any weapons that break the 8% damage rule?

No, all weapons follow the same linear damage growth. However, some weapons have unique mechanics (like charge shots) that make raw damage less important than the special effect.

What is the best weapon to upgrade for endgame?

That depends on your playstyle. Generally, weapons with high base damage and useful mastery perks (e.g., +30% damage to bosses) are strong choices. Check the Level 30 perk before committing.

Related

Formula used
in lvl | Weapon Level | - | 1 | 1
in base | Base Damage | - | 100 | 1
out dmg | Damage at Level | - | base * (1 + 0.08 * (lvl - 1)) | 0
out bonus | Bonus % vs Level 1 | % | 0.08 * (lvl - 1) * 100 | 1

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.