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Turtle Beach Rematch Controllers for Switch 2: Features & Design

Updated · Standard formula, shown below

Average pace 5.00 min/km
Average speed
12.00 km/h
Result
Finish time
50 min
You entered
Distance
10 km
You entered

Turtle Beach Rematch Controllers for Switch 2: Features & Design

Turtle Beach’s Rematch controllers for Switch 2 are wired gamepads designed to offer a more ergonomic, feature-rich alternative to the standard Joy-Con setup. You connect them to the console via USB-C, and they give you larger grips, remappable buttons, and built-in audio controls. The design focuses on comfort for longer play sessions while keeping the core Switch 2 button layout intact.

Formula

The calculator above works out your average pace and speed from a finish time and distance. The formulas are:

  • Pace (min/km) = Finish time (minutes) ÷ Distance (km)
  • Speed (km/h) = Distance (km) ÷ (Finish time (minutes) ÷ 60)

Where Finish time is in minutes, Distance is in kilometers, Pace is in minutes per kilometer, and Speed is in kilometers per hour. If you use miles, convert distance to kilometers first (1 mile = 1.60934 km) or interpret the pace as min/mile and speed as mph – the math is the same.

Worked Example

Using the default values: finish time = 50 minutes, distance = 10 km.

  1. Pace = 50 ÷ 10 = 5.00 min/km
  2. Speed = 10 ÷ (50 ÷ 60) = 10 ÷ 0.8333 = 12.00 km/h

So the calculator returns an average pace of 5:00 per kilometer and an average speed of 12.0 km/h. This matches the block output.

Background: Why Turtle Beach Made a Switch 2 Controller

Turtle Beach has been known for gaming headsets and accessories, and the Rematch line is their attempt to give Switch 2 owners a traditional gamepad experience. The Switch 2’s default Joy-Con controllers are compact and versatile, but many players find them less comfortable for long sessions, especially in games that require precise analog sticks or frequent shoulder-button presses. The Rematch controller fills that gap by offering a full-size, wired controller that works with the Switch 2 in both docked and handheld modes (the latter via a USB-C connection). It’s positioned as a budget-friendly alternative to Nintendo’s own Pro Controller, with a focus on ergonomics and audio integration.

Design and Build Quality

The Rematch controller uses a symmetrical stick layout, similar to PlayStation controllers, which some players prefer for platformers and fighting games. The body is made of textured plastic with rubberized grips on the handles, reducing slippage during intense gameplay. The face buttons are slightly larger than the Joy-Con’s, and the D-pad is a traditional cross shape rather than the segmented buttons on the standard Joy-Con. The controller is wired, so there’s no battery to charge – you plug it into the Switch 2’s USB-C port, and it draws power from the console. The cable is about 3 meters long, giving you freedom to sit at a comfortable distance from the screen. The overall weight is moderate, and the build feels solid for the price point, though it’s not as premium as the Pro Controller.

Key Features and How They Work

The Rematch controller’s standout feature is the set of remappable buttons. You can reassign the rear paddle buttons (two on the back) to any other button on the controller, which is handy for games that require holding a trigger while pressing a face button – you can map the paddle to the jump button, for instance. The controller also has a dedicated audio jack (3.5mm) and built-in volume controls, so you can plug in a headset and adjust game/chat volume without reaching for the console. The buttons are responsive with a tactile feel, and the analog sticks have a slightly raised edge for better thumb grip. There’s no motion control or HD rumble – those are exclusive to the official controllers – but the Rematch does include a basic rumble motor that vibrates on impacts.

How to Use the Rematch Controller

Using the controller is straightforward:

  1. Plug the USB-C cable into the top of the Switch 2 console (or into a dock’s USB port).
  2. The controller will be recognized automatically – no pairing needed.
  3. To remap buttons, hold the “Remap� button (located near the start/select buttons) for 3 seconds until the LED blinks.
  4. Press the button you want to remap (e.g., the right paddle).
  5. Press the button you want it to mimic (e.g., the “A� button).
  6. Press the Remap button again to save. The LED stops blinking.

You can restore defaults by holding Remap for 8 seconds. The controller works in both handheld and tabletop modes, but in handheld mode you’ll need a USB-C adapter (like a right-angle connector) to avoid the cable getting in the way.

Comparison: Rematch vs. Pro Controller vs. Joy-Con

Here’s how the Rematch stacks up against the other options:

  • Ergonomics: Rematch and Pro Controller are both full-size and comfortable; Joy-Con are small and can cause hand cramps in long sessions.
  • Wireless: Pro Controller is wireless (Bluetooth), Joy-Con are wireless, Rematch is wired only.
  • Features: Pro Controller has HD rumble, motion controls, and NFC (for Amiibo); Rematch has remappable paddles and audio jack; Joy-Con have motion and HD rumble but no paddles.
  • Price: Rematch is typically cheaper than the Pro Controller, but more expensive than a single Joy-Con set.
  • Battery: Rematch has no battery – you don’t need to charge it, but you’re tethered to the console.

For competitive players who want a wired connection (lowest latency) and don’t need motion controls, the Rematch is a solid pick. For casual players who value wireless freedom, the Pro Controller is better.

Common Problems and Troubleshooting

Some users report that the remap function doesn’t work on certain games – that’s because the remapping is done at the controller level, so it should work universally, but a few games may override the input. If the controller isn’t recognized, try a different USB-C cable or port. If the audio jack doesn’t output sound, check that the Switch 2’s audio output is set to “Controller� in the system settings. The rumble motor can be weak compared to HD rumble, but that’s a design choice. If the paddles feel too sensitive, you can’t adjust the sensitivity – they’re digital buttons, not analog. Overall, the controller is reliable, but it’s not officially licensed by Nintendo, so future firmware updates could potentially break compatibility (though unlikely).

Cost and Value

The Rematch controller is priced in the budget-to-mid range for Switch 2 controllers, typically under $50. That’s significantly cheaper than the official Pro Controller, which often retails for $70 or more. For that price, you get a comfortable, wired controller with remappable paddles and audio controls – features that are usually found on premium controllers. The trade-off is the lack of wireless, motion, and HD rumble. If you already own a Pro Controller, the Rematch might be redundant, but if you need a second controller for multiplayer or want a wired option for competitive play, it’s a good value.

Safety and Maintenance

Because the controller is wired, there’s no battery to overheat or swell. However, you should avoid yanking the cable when unplugging – grip the connector, not the wire. Keep the controller away from liquids and dust. The rubber grips can wear over time, but they’re replaceable if you’re handy. If you use the audio jack, be careful not to bend the plug. The controller is not waterproof, so don’t use it in humid environments. For cleaning, use a dry microfiber cloth – avoid alcohol or abrasive cleaners. The controller is designed for indoor use only.

Frequently Asked Questions

Does the Rematch controller work with the original Switch?

No, the Rematch is specifically designed for the Switch 2. It uses the Switch 2’s USB-C port and may not be recognized by the original Switch’s dock or handheld mode. The button layout is also slightly different, so it’s not compatible with the original Switch.

Can I use the Rematch controller wirelessly?

No, the Rematch is a wired-only controller. It doesn’t have Bluetooth or a wireless receiver. You must keep it plugged into the console or dock to use it.

Does the Rematch controller have motion controls?

No, it doesn’t. Motion controls (gyro aiming) are only available on the official Joy-Con and Pro Controller. If a game requires motion controls, you’ll need to use those controllers instead.

How do I remap the back paddles?

Hold the Remap button for 3 seconds until the LED blinks, then press the paddle you want to remap, then press the button you want it to mimic, then press Remap again to save. To reset to defaults, hold Remap for 8 seconds.

Does the audio jack work with any headset?

Yes, it works with any 3.5mm wired headset. However, the volume controls on the controller only adjust the game/chat mix, not the overall system volume – you’ll still need to adjust the console volume separately.

Is the Rematch controller good for competitive games like Fortnite or Splatoon?

For games that benefit from a wired connection and remappable buttons, yes. The low latency is a plus, and the paddles let you jump or crouch without moving your thumbs off the sticks. But for games that rely on motion aiming (like Splatoon), you’ll be at a disadvantage since the Rematch doesn’t have gyro.

Related

Formula used
in t | Finish time | min | 50 | 0
in d | Distance | km | 10 | 0
out pace | Average pace | min/km | t / d | 2
out speed | Average speed | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.