Sinking City 2: All 20 Codex Locations in Wake Up Call
The “Wake Up Call” mission in The Sinking City 2 contains 20 Codex pages scattered across the flooded district. This guide lists every location in a clear, ordered route, so you can collect them all in one pass without backtracking.
Background: What Are Codex Pages?
Codex pages are collectible lore items that unlock background stories, character notes, and environmental details. In The Sinking City 2, they are often hidden in side rooms, on desks, or near corpses. Collecting all 20 in “Wake Up Call” is required for the “Archivist” achievement and gives you a fuller picture of the disaster that hit the city.
How the Mission Is Structured
“Wake Up Call” is the first main story mission after the prologue. It takes place in the residential district of Oakmont, which is partially flooded. The mission is linear but has several optional side rooms. The 20 Codex pages are distributed across these optional areas, so you must explore thoroughly.
Each page is marked by a faint blue glow when you are within about 10 meters. The game does not show them on the map, so you need to rely on visual cues and the order below.
All 20 Codex Locations (In Order)
Start from the mission’s first objective marker (the flooded apartment building) and follow this route:
- Apartment Lobby – On the reception desk, next to a broken typewriter.
- Stairwell (2nd Floor) – On a windowsill, near a dead plant.
- Apartment 2B – On the kitchen counter, beside a coffee cup.
- Apartment 2C (locked) – Use the key from the hallway table. Page is on the bed.
- Roof Access – On a crate near the edge, overlooking the flooded street.
- Fire Escape (3rd Floor) – On the landing, under a pigeon nest.
- Apartment 3A – On the bathroom sink, next to a mirror.
- Hallway (3rd Floor) – On a trolley with cleaning supplies.
- Apartment 3C – On the floor, under a fallen bookshelf.
- Stairwell (4th Floor) – On the steps, near a discarded coat.
- Apartment 4B – On the desk, next to a glowing lamp.
- Apartment 4D (locked) – Key is in the hallway plant pot. Page is on the sofa.
- Attic Access – On a trunk, next to old photographs.
- Attic Window – On the sill, behind a curtain.
- Rooftop (West) – On an air conditioning unit.
- Rooftop (East) – On a chair, near a radio.
- Fire Escape (5th Floor) – On the ladder, halfway down.
- Apartment 5A – On the dining table, under a plate.
- Apartment 5C – In the wardrobe, on a shelf.
- Final Room (Mission End) – On the desk, next to the mission objective item.
If you miss any, you can use the chapter select (after finishing the mission) to replay and collect the missing ones. The game saves your progress on Codex pages, so you don’t have to collect them all in one playthrough.
Common Problems and How to Avoid Them
- Missing the locked apartments – The keys are always in the same hallway as the door. Look for a small key on a table or in a plant pot.
- Not seeing the blue glow – The glow is subtle. Turn up your brightness or look for the pages in well-lit areas. They are never in complete darkness.
- Getting lost in the attic – The attic is dark. Use your flashlight (press F on PC, L1 on console) to spot the pages.
- Falling off the fire escape – The ladder is slippery. Crouch (C on PC, Circle on console) to avoid falling.
Comparison: How This Mission Differs from the First Game
In the original The Sinking City, Codex pages were often tied to side quests and required detective work. In The Sinking City 2, “Wake Up Call” has them more integrated into the main path. The pages are also more numerous (20 vs. the typical 10-15 in the first game’s missions). The blue glow indicator is new; in the first game, you had to rely on audio cues or pure exploration.
Why Collect Them All?
Collecting all 20 Codex pages in “Wake Up Call” unlocks a bonus lore entry about the city’s founding. It also gives you a small XP boost (500 XP) that helps with early skill upgrades. More importantly, the pages contain clues that foreshadow later events in the story, so lore enthusiasts will want to read them.
Frequently Asked Questions
Do I need to collect all 20 Codex pages for the platinum trophy?
Yes, the “Archivist” trophy requires collecting all Codex pages in the game, which includes these 20. You can check your progress in the pause menu under “Collectibles.”
Can I collect the pages after finishing the mission?
Yes, you can replay the mission via chapter select. Your Codex progress carries over, so you only need to pick up the ones you missed.
Are any pages missable?
No, none are permanently missable. Even if you leave the area, the pages remain in place. You can always return later.
Do the Codex pages affect the story ending?
No, they only add background lore. They do not change any endings or mission outcomes.
Is there a map that shows the locations?
The game does not provide a map for Codex pages, but the blue glow helps. Some online guides have maps, but the ordered list above is more reliable because the mission is linear.
What happens if I miss one and leave the mission?
You can replay the mission at any time. The game auto-saves your collectible progress, so you don’t lose anything.
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