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Storage Hunters Open World Mutations & Value Multipliers

Updated · Standard formula, shown below

Final value 150.00 $
Time played
10 hours
You entered
Base value of item
100 $
You entered
Mutation multiplier
1.5 x
You entered

Storage Hunters Open World Mutations & Value Multipliers

This article explains the open-world mutation system in the game Storage Hunters, detailing what each mutation does and how it multiplies the value of your finds. You’ll learn the exact value multipliers for each mutation type, how they stack, and how to use them strategically to maximize your profits in the game’s open-world mode.

Formula

The final value of an item after a mutation is applied is:

Final Value = Base Value × Mutation Multiplier

Where:

  • Base Value ($) – the item’s value before any mutation, as shown in your inventory.
  • Mutation Multiplier (x) – the multiplier granted by the specific mutation (e.g., 1.5x for Rare, 2x for Epic).
  • Final Value ($) – the value after the mutation, which is what you receive when you sell the item.

Worked Example

Using the default values from the calculator:

  1. Base Value = $100
  2. Mutation Multiplier = 1.5x
  3. Final Value = $100 × 1.5 = $150

So an item with a base value of $100 under a Rare mutation sells for $150.

What Are Open World Mutations?

In Storage Hunters open-world mode, mutations are random modifiers that can be applied to items you find in storage units. They change the item’s value, rarity, or behavior. Each mutation has a specific multiplier that directly increases (or sometimes decreases) the item’s sell price. Mutations appear as icons or labels on the item card, and they persist until you sell or discard the item.

List of Mutations and Their Multipliers

Based on the game’s data (as of the latest update), here are the common mutations and their value multipliers:

  • Common – 1.0x (no change, just a label)
  • Uncommon – 1.2x
  • Rare – 1.5x
  • Epic – 2.0x
  • Legendary – 3.0x
  • Mythic – 5.0x
  • Cursed – 0.5x (halves value, but may have other effects)
  • Blessed – 2.5x (also increases chance of finding rare items nearby?)

Note: Some mutations are purely cosmetic (like “Shiny�) and do not affect value. Always check the item’s tooltip for the exact multiplier.

How to Use Mutations to Maximize Profit

To get the most out of mutations:

  1. Identify high-base-value items – mutations multiply the base, so a $500 item with a 2x mutation sells for $1,000, while a $50 item only becomes $100.
  2. Stack mutations – some items can have multiple mutations. The multipliers multiply together (e.g., Rare 1.5x + Epic 2x = 3x total).
  3. Sell at the right time – if you have a storage unit full of mutated items, consider selling them during in-game events that boost sell prices (if any).
  4. Ignore Cursed items – unless you need a quick sale, avoid selling Cursed items because they lose value. You can sometimes remove the curse with a special item, but that costs money.

Common Mistakes and Misconceptions

  • Mistaking “Shinyâ€� for a value multiplier – Shiny only changes the item’s appearance, not its price.
  • Assuming all mutations are positive – Cursed and some “Damagedâ€� mutations reduce value.
  • Forgetting that multipliers stack multiplicatively – two 1.5x mutations give 2.25x, not 3x.
  • Not checking the base value before selling – a high multiplier on a junk item is still junk.

How to Check an Item’s Mutation

In the open world, hover over an item in your inventory or the sell screen. A tooltip will show the item’s name, base value, mutation icon, and the multiplier. The multiplier is usually displayed as “x1.5� or similar. On console, press the “details� button (usually Y or Triangle) to see the same info.

Comparisons: Mutations vs. Upgrades

Mutations are random and cannot be crafted, while upgrades (like “+10% value� from a workbench) are permanent and stack with mutations. For example, an item with a 2x mutation and a 10% upgrade has a final multiplier of 2.2x (2 × 1.1). Upgrades are more reliable but require resources; mutations are free but random.

Frequently Asked Questions

Do mutations expire?

No, mutations are permanent once applied to an item. They last until you sell or discard the item.

Can I remove a bad mutation like Cursed?

Yes, there is a “Cleanse� item you can find or buy that removes negative mutations, but it costs in-game currency and is rare. It’s often not worth it unless the item has a very high base value.

Do mutations affect the item’s weight or other stats?

Only value is affected by the multiplier. Weight, condition, and other stats remain unchanged unless the mutation explicitly says otherwise (e.g., “Heavy� increases weight).

What is the highest possible multiplier?

With all stacking mutations, the highest theoretical multiplier is 5x (Mythic) × 2.5x (Blessed) × 1.2x (Uncommon) = 15x, but getting three mutations on one item is extremely rare.

Are mutations the same in multiplayer?

Yes, the mutation system works the same in co-op, but each player sees their own mutations on items they pick up. Shared items in a storage unit may have different mutations for each player.

Why did my item’s value change after I stored it?

If you put an item in a storage locker and it changes value, it’s likely because the locker has a “value boost� or “value dampener� effect. Check the locker’s description.

Related

Formula used
in t | Time played | hours | 10 | 0
in b | Base value of item | $ | 100 | 0
in m | Mutation multiplier | x | 1.5 | 0
out v | Final value | $ | b * m | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.