ThisCalculator

Everyday

Stalker 2 Door Codes: Cost of Hope DLC

Updated · Standard formula, shown below

Stalker 2 Door Codes: Cost of Hope DLC

This article lists every door code combination found in the Stalker 2: Heart of Chornobyl expansion The Cost of Hope, telling you exactly which code opens which door or stash. You enter these codes on the keypad locks scattered through the new missions; the game gives you most of them via notes, PDAs, or NPC dialogue, but a few are only discoverable by exploring. Below you’ll find the complete list, the context for each code, and tips for using them without getting shot.

Complete Door Code List for The Cost of Hope

Here is every confirmed door code in the DLC, organized by location. Codes are case‑sensitive only if the lock has letters; all numeric codes are entered exactly as shown.

  • Yaniv Station – Mechanic’s Back Room: 1945 – Found on a note in the station’s upper office. Opens the door behind the mechanic’s workbench, which contains a unique armor repair kit and a stash of 9×39 ammo.
  • Red Forest – Abandoned Bunker (main mission “The Signalâ€�): 2704 – Given by the NPC “Sparrowâ€� after you complete the optional side task “Old Frequenciesâ€�. Opens the bunker’s inner door leading to the transmitter room.
  • Zaton – Sultansk’s Cache (side mission “Debt Collectorâ€�): 5567 – Written on a wall inside the ship’s lower deck. Opens the storage locker where you find the debt ledger.
  • Pripyat – Hospital Basement (final mission “The Sourceâ€�): 0311 – Found on a doctor’s PDA in the morgue. Opens the door to the operating theater where the final artifact is located.
  • Jupiter – Underground Lab (optional mission “Echoesâ€�): 8890 – Hidden behind a false wall in the lab’s server room. Opens the door to the secure archive containing lore documents.

Note that some doors can also be opened with lockpicks or by shooting the lock if you have a high‑penetration weapon, but using the code is always quieter and safer.

How Door Codes Work in the DLC

Door codes in The Cost of Hope are tied to the game’s keypad lock mechanic, which was introduced in the base game. When you approach a locked door, you’ll see a small numeric keypad. Interact with it to bring up a prompt where you can type the code. If the code is correct, the door unlocks with a click and you can open it. If wrong, you’ll get a buzz and the lock resets – you can try again as many times as you want, but each attempt takes about two seconds, which matters if enemies are nearby.

Most codes are one‑time use; after you unlock the door, it stays open for the rest of your playthrough. A few codes, like the one at Yaniv, are on a timer – the door relocks after you leave the area, so you’ll need to re‑enter the code if you come back later.

You can find codes in three main ways:

  • Notes and PDAs scattered on desks, corpses, or shelves – these are often marked with a yellow “!â€� when you’re near them.
  • Dialogue with NPCs – some characters will give you a code as a reward for completing a side quest.
  • Environmental clues – like the graffiti in Zaton, which is easy to miss if you’re not looking closely.

Where to Find Each Code in the Missions

If you’re missing a code, here’s exactly where to look during each mission.

  • Yaniv Station (1945): During the opening mission “A New Hopeâ€�, after you talk to the station master, go up the stairs to the office with the broken window. The note is on the desk next to a coffee mug.
  • Red Forest (2704): In the mission “The Signalâ€�, after you enter the bunker, you’ll find Sparrow in the first room. Complete his side task “Old Frequenciesâ€� by retrieving a radio part from a nearby anomaly field. He gives you the code as a reward.
  • Zaton (5567): In “Debt Collectorâ€�, after you board the Sultansk, go down to the lower deck. The code is spray‑painted on the wall next to the door to the storage room.
  • Pripyat (0311): In “The Sourceâ€�, after you reach the hospital basement, go to the morgue – it’s the room with the body drawers. The PDA is on a gurney near the far wall.
  • Jupiter (8890): In “Echoesâ€�, after you enter the underground lab, go to the server room. The false wall is behind the last server rack on the left; interact with it to reveal the code.

Common Problems and How to Solve Them

Players often run into a few issues with these door codes. Here’s what to do if something goes wrong.

  • Code doesn’t work: Double‑check that you’re at the correct door. Some doors look similar, especially in the hospital. Also, make sure you’ve actually found the note – the game doesn’t automatically add codes to your journal; you have to read the note first.
  • NPC won’t give the code: If Sparrow won’t give you the code, it’s because you haven’t completed “Old Frequenciesâ€�. Go back to the anomaly field and make sure you picked up the radio part, not just looked at it.
  • Door still locked after entering code: This is a known bug in the DLC. Save your game, reload, and try again. If that doesn’t work, use a lockpick (they’re sold by most traders) or shoot the lock – but be aware that shooting attracts enemies.
  • Missed a code: If you missed a note, you can still find the code in the world – notes don’t despawn. However, if you’ve already left the area and can’t go back (like in Pripyat), you’ll need to load an earlier save or use a guide.

Door Codes vs. Lockpicks: Which to Use?

You have three ways to open a locked door: the code, a lockpick, or brute force. Each has pros and cons.

  • Code: Silent, always works, no resources used. The downside is you have to find it.
  • Lockpick: Works on any door, but consumes a lockpick (they’re rare early in the DLC). It also takes about five seconds and makes a noise that can attract enemies.
  • Shooting the lock: Quick and easy, but very loud – it will alert every enemy within a hundred meters. It also damages your weapon durability.

In most cases, using the code is the best choice, especially in stealth‑focused missions like “The Signal�. Save your lockpicks for doors that don’t have a code.

What’s Behind the Doors? Rewards and Loot

Each code‑protected door leads to valuable loot that’s worth the effort of finding the code.

  • Yaniv – Mechanic’s Back Room: Contains a unique “Mechanic’s Toolkitâ€� that repairs your armor to 100% condition, plus a box of 9x39mm AP ammo (about 60 rounds).
  • Red Forest – Bunker: The transmitter room has a stash of 5.45x39mm rounds, a medkit, and a unique “Sparrow’s Earâ€� artifact that increases your stamina recovery.
  • Zaton – Sultansk’s Cache: Inside you’ll find the debt ledger (a quest item) and a unique pistol “Debt Collectorâ€� with a built‑in suppressor.
  • Pripyat – Hospital Basement: The operating theater contains the “Source Artifactâ€� (mission item) and a rare “Doctor’s Gownâ€� armor that provides excellent radiation protection.
  • Jupiter – Underground Lab: The secure archive has lore documents, a few energy drinks, and a unique “Lab Keycardâ€� that opens a separate stash in the same area.

Frequently Asked Questions

Do door codes carry over to New Game Plus?

No, door codes do not carry over to New Game Plus. You’ll have to find them again in your new playthrough. However, if you’ve already found a code in a previous save, you can write it down and use it immediately in NG+ – the codes are always the same.

Can I use a code on a door before I find the note?

Yes, you can enter a code at any time, even if you haven’t found the note. If the code is correct, the door will open. This is useful if you’re following a guide or remember a code from a previous playthrough.

What happens if I enter the wrong code too many times?

Nothing bad happens – the lock just buzzes and resets. There’s no penalty, so you can try as many times as you want. However, the noise might attract nearby enemies, so be careful in hostile areas.

Are there any door codes that are not listed in this article?

This article lists all door codes that appear in the main missions and notable side missions of The Cost of Hope. There might be a few codes for optional stashes that are not tied to missions – those are usually found on notes in the world, but they’re not required to complete the DLC. If you find one, it will be in a random stash, not a story door.

Why is the code on the note not working?

Make sure you’re reading the note completely. Some notes have multiple pages – press the interact key again to flip to the next page. Also, check that you’re at the correct door (some areas have multiple locked doors). If it still doesn’t work, reload your save – it’s a rare bug that can be fixed that way.

Related

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.