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Speed Monkey Escape: All 9 Sunken Shard Locations

Updated · Standard formula, shown below

Average pace 5.00 min/km
Average speed
12.00 km/h
Result
Finish time
50 min
You entered
Distance
10 km
You entered

Speed Monkey Escape: All 9 Sunken Shard Locations

This article answers exactly where to find all 9 sunken shards in the Speed Monkey escape map, which are required to activate the x2 speed treadmill. You need to collect every shard in a single run, then insert them into the console near the treadmill to unlock the speed boost.

Formula

The calculator above works out your average pace and speed from a finish time and distance. The formulas are:

  • Average pace (min/km) = finish time (min) ÷ distance (km)
  • Average speed (km/h) = distance (km) ÷ (finish time (min) ÷ 60)

Where t is the total time in minutes, d is the distance in kilometers, pace is minutes per kilometer, and speed is kilometers per hour.

Worked Example

Using the default values of 50 minutes for 10 km:

  1. Pace = 50 ÷ 10 = 5.00 min/km
  2. Speed = 10 ÷ (50 ÷ 60) = 10 ÷ 0.8333 = 12.00 km/h

The calculator shows 5.00 min/km and 12.00 km/h.

Why the Shards Matter

The sunken shards are a hidden collectible set in Speed Monkey Escape, a popular obstacle-course game on Roblox. Most players finish the course without ever noticing them because they are tucked in corners, under ramps, or behind walls. Collecting all 9 unlocks the x2 speed treadmill, a permanent upgrade that doubles your movement speed for the rest of the run. Without it, you cannot reach the final leaderboard times, and some timed sections become nearly impossible.

The shards are not required to finish the map, but they are required for the “Speed Demon” badge and for anyone trying to set a personal best. The treadmill itself is located near the midpoint of the course, right after the spinning log section. Once you insert all 9 shards into the glowing console beside it, the treadmill activates and gives you a 2× speed boost for the remainder of the run.

All 9 Sunken Shard Locations

Here is the complete list in the order you will naturally encounter them. Start a solo run and follow these steps:

  1. Shard 1 – Starting platform: Behind the large crate on the left side of the spawn area, partially buried in sand.
  2. Shard 2 – First ramp: Under the first wooden ramp, on the right side, hidden in a small alcove.
  3. Shard 3 – Checkpoint tower: On the second floor of the checkpoint tower, behind a stack of barrels.
  4. Shard 4 – Swinging ropes: At the base of the third rope swing, in a small depression in the ground.
  5. Shard 5 – Spinning logs: Inside the hollow log at the end of the spinning log section, on the left side.
  6. Shard 6 – Treadmill room: In the corner behind the treadmill itself, hidden by a pile of tires.
  7. Shard 7 – Wall jump area: On a ledge above the wall jump section, reachable by jumping from the highest wall.
  8. Shard 8 – Slide zone: Under the second slide, near the exit, half-buried in mud.
  9. Shard 9 – Final tower: On the top platform of the final tower, behind the flagpole.

If you miss any, you must restart the run; shards do not carry over between attempts. The game does not track how many you have collected in a run, so keep a mental count or use a checklist.

How to Activate the Treadmill

Once you have all 9 shards, walk to the console next to the treadmill (Shard 6’s location). A prompt will appear: “Insert Shards (9/9).” Press the interact key (usually E on PC, or the on-screen button on mobile). The console will glow green, and the treadmill will start moving. Step onto the treadmill and you will immediately get the 2× speed boost. The effect lasts until you fall or reset, so be careful on the next sections.

If you die or fall after activating, you lose the boost and must recollect the shards. There is no save point for the shards; they reset every run.

Common Problems and Misconceptions

“I collected all 9 but the treadmill won’t activate.” This usually means you missed one. The game does not show a counter, so double-check each location. A common miss is Shard 7, because the ledge is easy to overlook.

“Do I need to collect them in order?” No, the order above is just the natural route. You can collect them in any order, as long as you have all 9 before reaching the treadmill.

“Can I collect shards in multiplayer?” Yes, but each player needs their own set. If another player picks up a shard, it disappears for everyone, so you must coordinate or play solo.

“Does the treadmill work for the whole map?” Yes, once activated, the speed boost lasts until you fall or reset. It does not wear off over time.

Tips for Finding Shards Faster

  • Play solo to avoid other players taking shards.
  • Use headphones; shards emit a faint hum that gets louder as you approach.
  • Look for glowing blue particles; they are visible even from a distance.
  • Memorize the route and practice the jumps, especially the wall jump area.
  • If you miss a shard, restart immediately to save time.

Frequently Asked Questions

Q: How many shards are there in Speed Monkey Escape?
A: There are exactly 9 sunken shards. Collecting all of them unlocks the x2 speed treadmill.

Q: What does the x2 speed treadmill do?
A: It doubles your movement speed for the rest of the run, making it much easier to beat the timer and reach the leaderboard.

Q: Can I use the treadmill without collecting all shards?
A: No, the treadmill only activates when you insert all 9 shards into the console.

Q: Do shards carry over between runs?
A: No, they reset every time you start a new run. You must collect all 9 in a single attempt.

Q: Is there a badge for collecting all shards?
A: Yes, collecting all 9 and activating the treadmill gives you the “Speed Demon” badge.

Q: What if I fall after activating the treadmill?
A: You lose the speed boost and must recollect all 9 shards. The treadmill does not stay activated for future runs.

Related

Formula used
in t | Finish time | min | 50 | 0
in d | Distance | km | 10 | 0
out pace | Average pace | min/km | t / d | 2
out speed | Average speed | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.