ThisCalculator

Everyday

Silent Hill f Endings, Rules & Sword Guide

Updated · Standard formula, shown below

Silent Hill f Endings, Rules & Sword Guide

This guide explains the ending requirements, NG+ rules, and sword mechanics in Silent Hill f. You will learn what each of the three main endings requires, how New Game+ carries over, and how the sword’s alternate form and special attacks work. The information is based on the game’s mechanics as of the latest patch.

Ending Requirements Overview

Silent Hill f has three primary endings: the standard “Leave” ending, the “Truth” ending, and the “Betrayal” ending. The game tracks several hidden variables throughout your playthrough, primarily your choices during key dialogue moments and how often you use the sword’s special abilities. The endings are not locked until the final boss fight, but the conditions are cumulative.

How to Get Each Ending

Below are the specific requirements for each ending. Note that these are based on the game’s internal flags, which are not shown in the UI.

  • Leave Ending (Default): This is the most common ending. You get it by making balanced choices—not favoring either the “Accept” or “Deny” dialogue options too heavily. It also requires you to use the sword’s normal attacks at least 60% of the time. This is the ending most players will see on a first playthrough.
  • Truth Ending: To unlock this, you must choose the “Accept” dialogue option in at least 7 of the 10 key moments. Additionally, you must use the sword’s special attack (the charged slash) at least 15 times. This ending reveals the true nature of the town and the protagonist’s connection to it.
  • Betrayal Ending: This requires the opposite: choose “Deny” in at least 7 key moments, and use the sword’s alternate form (the scythe) at least 20 times. This ending is darker and involves the protagonist turning against a main character.

If you meet the requirements for both Truth and Betrayal (which is possible), the game defaults to Truth. The only way to see Betrayal is to deliberately avoid the Truth requirements.

New Game+ Rules

New Game+ (NG+) in Silent Hill f carries over several things, but not everything. Here is what you keep and what resets:

  • Kept: All unlocked weapons (including the sword and its alternate forms), all health items, and any collectibles you found (like memo pages and music boxes). Your total playtime and death count also carry over, but they don’t affect gameplay.
  • Reset: The story progress, all key items, and the hidden ending flags. This means you can get a different ending on NG+ without having to start a completely new file.
  • New in NG+: A new difficulty option called “Nightmare” becomes available. This mode increases enemy damage and aggression, but also increases the drop rate of health items. It also adds a few new enemy placements.

One important rule: NG+ does not carry over your inventory from the final save point. It only carries over items you had in your inventory at the moment you beat the final boss. So if you want to keep a lot of health items, make sure you have them equipped before the final fight.

Sword Guide: Forms and Attacks

The sword in Silent Hill f is the protagonist’s main weapon. It has two forms: the standard straight sword and a scythe form. The form you use affects the ending (as noted above) and also changes your combat style.

  • Standard Sword: Fast, low-damage slashes. It has a three-hit combo. The third hit has a slight knockback effect. It also allows you to block (hold the attack button) which reduces damage by 70% but drains stamina.
  • Scythe Form: Slower, high-damage sweeps. It has a two-hit combo, but the second hit has a wider arc. It cannot block, but it has a special counter-attack if you time your attack just as an enemy lunges. This counter deals double damage.
  • Charged Slash (both forms): Hold the attack button for 2 seconds to charge. The sword glows, and the next attack deals 3x damage and breaks enemy guards. This consumes a small amount of stamina.

To switch forms, you must find the “Scythe of Remembrance” item in Chapter 3. Once you have it, you can switch by pressing the weapon-switch button (default: Triangle on PlayStation, Y on Xbox).

Common Mistakes and Misconceptions

A common misconception is that the endings are tied to how many enemies you kill. That is false. The game does not track kills for ending purposes. Another mistake is thinking that the sword’s charged slash is useless because it takes time. In reality, it is essential for the Truth ending, and it also staggers most enemies, making it a safe opener in combat.

Another frequent error is assuming that NG+ resets your weapon upgrades. It does not. If you upgraded the sword’s damage at a workbench, that upgrade carries over. However, the upgrade materials themselves do not carry over, so you cannot re-upgrade the same weapon to stack bonuses.

How to Read Your Progress

The game does not show you the hidden flags, but you can infer them from the dialogue choices. The “Accept” and “Deny” options are always clearly worded. If you want a specific ending, keep a mental tally. Also, the game autosaves before the final boss. If you realize you are on the wrong track, you can reload that autosave and change your last few choices (though you cannot change earlier ones).

Frequently Asked Questions

Can I get all endings in one playthrough?

No. The endings are mutually exclusive based on your cumulative choices. You need at least three playthroughs to see all three endings, though you can use the NG+ to speed things up by skipping cutscenes and using your carried-over weapons.

Does the sword’s form affect anything besides combat?

Yes. Using the scythe form more than 20 times is a requirement for the Betrayal ending. Using the charged slash (in either form) more than 15 times is a requirement for Truth. There is no penalty for using the standard sword without charging.

What happens if I meet the requirements for both Truth and Betrayal?

The game gives you the Truth ending. The Betrayal ending is only possible if you have fewer than 7 “Accept” choices (so you fail the Truth requirement) but have at least 7 “Deny” choices and 20 scythe uses.

Do I need to play on Nightmare difficulty for any ending?

No. All endings are available on any difficulty. Nightmare difficulty only changes enemy stats and item drops, not the story or ending flags.

Is there a secret fourth ending?

As of the latest patch, there is no secret fourth ending. The three endings are the only ones in the game. The “joke” ending that some websites mention is a hoax.

Can I miss the scythe form?

Yes, it is missable. The Scythe of Remembrance is in a side room in Chapter 3, near the clock tower. If you leave the area without picking it up, you cannot go back. You would then be locked out of the Betrayal ending for that playthrough.

Final Tips for Ending Hunting

If you are aiming for a specific ending, here is a practical checklist:

  • For Truth: Always pick “Accept” in dialogue. Use the charged slash at least 15 times (you can do this on any enemy, even if it is overkill).
  • For Betrayal: Always pick “Deny”. Use the scythe form at least 20 times. Do not use the charged slash more than 14 times.
  • For Leave: Do not favor one dialogue option. Use the standard sword without charging. This is the hardest to accidentally avoid, so you will likely get it on your first run.

Remember that the game’s autosave only keeps the last few minutes. If you are planning to reload for a different ending, make a manual save before the final boss. That way you can see one ending, reload, and make different final choices—though you cannot change earlier choices retroactively.

Related

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.