Rift Soul Tree Calculator: Plan Your Build
- Points Still Needed
- Result
- Estimated Rift Runs Needed
- Result
- Current Soul Points
- 0
- You entered
The Rift Soul Tree calculator works out how many Soul Points you need to unlock a specific node or complete a full branch on the Rift’s Soul Tree, based on the tree’s tiered cost structure. You enter your current Soul Points, the tier you’re targeting, and the number of nodes you plan to unlock, and it returns the total cost, remaining points needed, and how many Rift runs that translates to. This page explains the exact formula behind the Soul Tree’s scaling costs, walks through a worked example, and covers the common planning mistakes players make.
Formula
The Soul Tree uses a simple linear cost model per tier. Each node in a given tier costs a base amount, and that base increases by a fixed increment for each higher tier. The total cost for unlocking n nodes at tier t is:
Total Cost = (t × 50) + ((n − 1) × 20)
Where:
- t = the tier of the node you’re targeting (1 to 10, with tier 1 being the cheapest)
- n = the number of nodes you plan to unlock at that tier
- 50 = the base cost in Soul Points for a tier 1 node
- 20 = the additional Soul Points added for each tier above tier 1, and for each extra node beyond the first
The formula assumes that all nodes you unlock are in the same tier. If you’re mixing tiers, you’d calculate each tier separately and add them together.
Worked Example
Using the default values from the calculator above: you have 0 Soul Points, you’re targeting tier 5, and you want to unlock 3 nodes.
- Start with the tier cost: 5 × 50 = 250 Soul Points.
- Add the extra nodes: (3 − 1) × 20 = 40 Soul Points.
- Total cost = 250 + 40 = 290 Soul Points.
- Since you have 0 points, you need 290 more.
- If an average Rift run gives 12 Soul Points (a common mid-game estimate), you need 290 ÷ 12 = 24.17 runs, which rounds up to 25 runs.
That matches the calculator’s outputs for the default inputs.
How the Soul Tree Actually Works
The Soul Tree is a progression system in the Rift game mode (found in games like Rift or Hades—the exact game matters less than the mechanic). You earn Soul Points by completing Rift runs, defeating bosses, or opening special chests. Each run typically yields a variable amount—sometimes as low as 5, sometimes over 20, depending on difficulty and performance.
The tree itself is organized into tiers, with each tier containing several nodes. Unlocking a node grants a permanent passive bonus, such as increased damage, extra health, or a new ability. Higher tiers require more points per node, but they also offer stronger bonuses. The tree is designed so that a player who focuses on one branch can reach tier 10 after roughly 50–60 hours of play, while a player who spreads points across all branches will take longer to max out any single path.
How to Choose Your Build
Your choice of which nodes to unlock depends on your playstyle and the content you’re tackling. Here are a few practical guidelines:
- Early game (tiers 1–3): Focus on nodes that boost your primary damage or survivability. The cost is low, so you can afford to experiment.
- Mid game (tiers 4–6): Start specializing. Pick one branch (e.g., crit chance, cooldown reduction, or lifesteal) and push it to tier 6 before branching out.
- Late game (tiers 7–10): Commit to a single branch to unlock the capstone node, which often provides a game-changing effect.
- Hybrid builds: If you’re playing in a group, consider a hybrid build that covers two roles (e.g., damage + utility). But be aware that hybrid builds take longer to reach high tiers in either branch.
Use the calculator to compare the cost of a focused build versus a spread-out one. For example, unlocking 5 nodes at tier 6 costs (6×50) + (4×20) = 380 points, while unlocking 3 nodes at tier 6 and 2 at tier 4 costs (6×50 + 2×20) + (4×50 + 1×20) = 320 + 220 = 540 points. The focused build is cheaper and often more effective.
Common Mistakes and Misconceptions
Players frequently make errors when planning their Soul Tree. Here are the most common ones:
- Assuming all nodes cost the same. Tier 10 nodes cost 500 base points, not 50. The formula accounts for this, but many players forget.
- Forgetting that unlocking a node requires the previous node in the branch. You can’t skip ahead. If you want the tier 5 node, you must unlock tiers 1–4 first. The calculator assumes you’re counting all nodes in the path.
- Mixing up Soul Points and Rift runs. Soul Points are a currency, not a direct measure of runs. The conversion depends on your average yield per run, which varies.
- Rounding down instead of up. If you need 24.17 runs, you need 25, not 24. The calculator uses ceiling rounding for runs.
- Not accounting for respec costs. Some games let you reset your Soul Tree for a fee (often in premium currency or a percentage of your points). If you plan to respec, factor that into your total.
Limitations of the Formula
The formula above is a simplified model. In the actual game, the Soul Tree may have additional costs such as:
- Branch-specific multipliers: Some branches might cost 25% more per node, while others cost less.
- Discounts for consecutive nodes: A few games reduce the cost of the next node if you’ve unlocked several in a row.
- Bonus points from achievements: You might earn Soul Points from non-run activities, which the calculator doesn’t know about.
If the game you’re playing has these mechanics, the calculator’s output will be an estimate, not an exact number. Always check the in-game tooltip for the actual cost of the next node.
Alternatives to Manual Calculation
Besides this calculator, you have two other options:
- In-game preview: Most games show the exact Soul Point cost of the next node when you hover over it. This is the most accurate method, but it doesn’t help you plan a long-term build.
- Spreadsheet trackers: Some players maintain community spreadsheets with the full tree costs. These are useful but may become outdated after patches.
This calculator is best used as a planning tool before you start spending points, especially if you’re trying to decide between two builds.
Frequently Asked Questions
How many Soul Points do I need to max out the entire tree?
If the tree has 10 tiers and each tier has 5 nodes, the total cost is the sum of all nodes. Using the formula, tier 1 costs 5×50 = 250, tier 2 costs 5×70 = 350, and so on up to tier 10 costing 5×500 = 2500. The sum is 5×(50+70+90+…+500) = 5×(50+500)×10/2 = 5×2750 = 13,750 Soul Points. That’s a rough estimate; actual trees may have more or fewer nodes.
Does the calculator work for the Rift in [specific game]?
The calculator is based on a generic tiered cost model. If your game’s Soul Tree uses a different cost progression (e.g., exponential growth), the result will be off. Check the cost of a tier 1 node and a tier 2 node in your game; if the difference is 20, the formula fits. If not, adjust the base and increment values in the formula.
Can I respec my Soul Tree?
Many games allow respec, but often at a cost. Some charge a flat fee (like 500 gold), others take a percentage of your total points (like 10%). Always check the respec cost before you commit to a build, as it can set you back significantly.
How many Rift runs does it take to get 1,000 Soul Points?
That depends on your average yield per run. If you average 12 points per run, it’s 1,000 ÷ 12 = 83.3 runs, so about 84 runs. If you average 20 points, it’s 50 runs. Use the calculator’s runs output by entering your average yield as a custom divisor (replace the 12 in the formula with your number).
Is it better to unlock one high-tier node or many low-tier nodes?
Generally, high-tier nodes offer stronger bonuses per point spent, but they require a large investment upfront. Low-tier nodes are cheap and give immediate benefits, but they scale poorly. For a long-term build, focus on a single branch to reach tier 7–8, then fill in low-tier nodes for flexibility.
What if I make a mistake and unlock the wrong node?
If you haven’t spent points yet, you can simply change your plan. If you’ve already spent, you’ll need to respec (if available) or live with the choice. Some games let you refund points within a short time after unlocking, but not always. Always double-check the node’s description before confirming.
Related
Formula used
in sp | Current Soul Points | - | 0 | 0 in tier | Target Tier (1-10) | - | 5 | 1 in nodes | Nodes to Unlock | - | 3 | 1 out total_cost | Total Soul Points Needed | - | (tier * 50) + ((nodes - 1) * 20) | 0 out remaining | Points Still Needed | - | max(0, total_cost - sp) | 0 out runs | Estimated Rift Runs Needed | - | ceil(remaining / 12) | 0
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.