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Resident Evil Remakes vs Evolution Debate

Updated · Standard formula, shown below

Average pace 5.00 min/km
Average speed
12.00 km/h
Result
Finish time
50 min
You entered
Distance
10 km
You entered

Resident Evil Remakes vs Evolution Debate

The Resident Evil series does not need more remakes; it needs room to evolve. While remakes like the 2019 Resident Evil 2 and 2023 Resident Evil 4 were critical and commercial successes, Capcom’s relentless focus on revisiting the past risks stifling the innovation that originally made the franchise a horror pioneer. The series’ future depends on new entries that push gameplay and narrative boundaries, not on endlessly re-polishing familiar ground.

Formula

The calculator above works out your average pace and speed for a run or walk. The pace is the time it takes to cover one kilometer, and the speed is how many kilometers you cover in one hour. The formulas are:

Pace (min/km) = Total time (min) ÷ Distance (km)

Speed (km/h) = Distance (km) ÷ (Total time (min) ÷ 60)

Where:

  • Total time (t) – the time taken to finish, in minutes.
  • Distance (d) – the length of the run or walk, in kilometers.
  • Pace – minutes per kilometer (min/km). Lower is faster.
  • Speed – kilometers per hour (km/h). Higher is faster.

Worked Example

Using the default values: you finish a 10 km run in 50 minutes.

  1. Pace = 50 min ÷ 10 km = 5.00 min/km
  2. Speed = 10 km ÷ (50 min ÷ 60) = 10 ÷ 0.8333 = 12.00 km/h

The calculator shows 5.00 min/km and 12.00 km/h, matching the manual calculation.

Why Remakes Dominated the Series

Capcom’s remake strategy began with Resident Evil (2002) for the GameCube, which rebuilt the 1996 original with better graphics, voice acting, and gameplay. That set a template: take a beloved classic, modernize controls and visuals, and preserve the core horror. The 2019 Resident Evil 2 remake and the 2020 Resident Evil 3 remake followed, with the former widely praised for its over-the-shoulder camera and tense atmosphere. The 2023 Resident Evil 4 remake was similarly acclaimed, selling millions of copies. These successes created a feedback loop: remakes sell well, so Capcom makes more. But this loop has a cost—each remake pulls resources away from new numbered entries, which are the series’ lifeblood.

How Remakes Limit Innovation

Remakes, by definition, retell stories and reuse gameplay mechanics that already exist. They can refine, but they rarely break new ground. For example, the Resident Evil 2 remake improved the original’s fixed camera angles and tank controls, but it still followed the same plot, same enemies, same puzzles. The Resident Evil 4 remake, while excellent, didn’t introduce a fundamentally new way to play—it polished the 2005 original’s over-the-shoulder shooting. In contrast, the mainline series has historically evolved with each entry: Resident Evil 7 (2017) switched to first-person and survival horror, and Resident Evil Village (2021) blended horror with action. These games took risks. Remakes, no matter how well made, are inherently safe bets.

Common Problems with the Remake-First Strategy

One major issue is franchise fatigue. Between 2019 and 2024, Capcom released three remakes and only one new mainline game (Village). Fans who want a new story or new mechanics may feel underserved. Another problem is that remakes can overshadow the originals, making it harder for new players to appreciate what made the old games special. Finally, remakes often face a “why change it?� backlash—any alteration, even for the better, draws criticism from purists. Capcom has to balance nostalgia with freshness, a tightrope that becomes harder with each remake.

Comparisons: Remakes vs. New Entries

Look at the sales and reception: the Resident Evil 2 remake sold over 12 million copies, and the Resident Evil 4 remake sold over 7 million. Resident Evil 7 sold over 11 million, and Village over 10 million. Both approaches sell well, but new entries tend to generate more discussion and community engagement because they introduce unknowns. Remakes are predictable—players know the story, the enemies, and the scares. New games offer the thrill of discovery. Critically, new entries also allow Capcom to test new ideas, like the first-person perspective in RE7, which reinvigorated the series after the action-heavy RE6 (2012) was criticized for losing its horror roots.

How to Choose What to Play Next

If you’re new to the series, starting with a remake is a good entry point because they have modern controls and graphics. Resident Evil 2 (2019) is a great starting place for survival horror, while Resident Evil 4 (2023) is more action-oriented. If you want to see where the series is heading, play Resident Evil 7 and Village—they set up the current storyline and introduce new characters. For veterans, the original games (via emulation or older consoles) offer a different experience with fixed cameras and tank controls. There’s no wrong choice, but your preference for horror vs. action will guide you.

Safety and Accuracy Notes

This calculator assumes you enter time in minutes and distance in kilometers. If you use miles, convert to kilometers first (1 mile = 1.60934 km). For pace, a lower number means faster—e.g., 5 min/km is faster than 6 min/km. For speed, a higher number means faster. The formulas are standard and accurate for steady-state runs; they don’t account for elevation changes, stops, or variable effort. Always warm up before exercise and consult a fitness professional if you have health concerns.

Frequently Asked Questions

Will Capcom remake Resident Evil 5 or Code Veronica next?
Capcom hasn’t announced any new remakes after Resident Evil 4 (as of 2024). Given the success of the recent remakes, it’s plausible they’ll remake Code Veronica or RE5, but nothing is confirmed. Fans have speculated, but Capcom has not committed.

Are remakes canon?
Yes, remakes are considered canon. They replace the original games in the timeline, with updated story details and characterizations. For example, the RE2 remake’s version of events is the official one now, even though it changes some details.

Why do people want new games instead of remakes?
Because new games allow the series to evolve—new mechanics, new stories, new settings. Remakes are safe, but they don’t push the franchise forward. Fans want to see what Capcom can do with modern hardware and fresh ideas, not just a polished version of what they’ve already played.

Is the Resident Evil series in danger of becoming stale?
There’s a risk if Capcom keeps relying on remakes. The mainline games have always innovated, but if the gap between new entries grows too long, the series could lose its momentum. However, Capcom has shown with RE7 that they can still surprise, so the potential for evolution remains.

What should Capcom do next?
Capcom should focus on a new mainline entry that builds on Village’s cliffhanger, while maybe letting remakes take a backseat. They could also explore spin-offs that experiment with different genres, like the co-op Resident Evil: Revelations series. The key is to balance nostalgia with innovation.

Related

Formula used
in t | Finish time | min | 50 | 0
in d | Distance | km | 10 | 0
out pace | Average pace | min/km | t / d | 2
out speed | Average speed | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.