Phantom Blade Zero Weapons & Build Guide
- Crit Hit Damage
- Result
- Non-Crit Hit Damage
- Result
- Character Level
- 50
- You entered
Phantom Blade Zero is an upcoming action RPG from S-GAME, blending fast-paced combat with a dark, martial-arts-inspired world. Your weapon choice and build determine your playstyle, from agile dagger combos to heavy, slow greatsword strikes. This guide explains the core weapon types, how to read their stats, and how to build a loadout that fits your preferred approach.
Formula
The average damage per hit formula is:
Average Damage = Weapon Attack × (1 + (Crit Rate / 100) × (Crit Damage / 100 − 1))
- Weapon Attack – the weapon’s base attack value (plus any flat bonuses).
- Crit Rate – the chance to land a critical hit, expressed as a percentage.
- Crit Damage – the multiplier applied when a critical hit lands, expressed as a percentage (150% means 1.5× damage).
The formula calculates your expected damage per hit, accounting for the probability of a crit. It is a standard expected-value calculation used in most action RPGs.
Worked Example
Using the default values from the calculator:
- Weapon Attack = 100
- Crit Rate = 10%
- Crit Damage = 150%
First, convert percentages to decimals: 10% → 0.10, 150% → 1.50.
Then compute the crit bonus factor: 0.10 × (1.50 − 1) = 0.10 × 0.50 = 0.05.
Add 1 to get the multiplier: 1 + 0.05 = 1.05.
Multiply by attack: 100 × 1.05 = 105.
So your average damage per hit is 105, while a non-crit hits for 100 and a crit hits for 150.
Weapon Types and Their Roles
Phantom Blade Zero features several weapon categories, each with a distinct moveset and stat bias. While the final game may add more, the core types are:
- Dual Blades – fast, low damage per hit, high attack speed, excellent for building combo meters and applying status effects.
- Greatsword – slow, high damage per hit, high stagger, good for breaking enemy guards but leaves you open.
- Spear – medium speed, long reach, balanced damage, good for controlling space and hitting multiple enemies.
- Kusarigama (chain-sickle) – versatile, with both melee and ranged attacks, good for pulling enemies or repositioning.
- Fists/Claws – very fast, low reach, high crit potential, good for aggressive close-quarters combat.
Each weapon also has a unique “Art� – a special move or stance that defines its identity. For example, the greatsword’s Art might be a charged overhead slam, while the dual blades’ Art might be a rapid flurry that builds Phantom Gauge.
Core Stats and What They Mean
Beyond raw attack, you’ll see these stats on gear and skill trees:
- Attack – base damage before crits and enemy defense.
- Crit Rate – chance to land a critical hit. Soft cap is often around 50–60% in similar games; beyond that, returns diminish.
- Crit Damage – extra damage on crits. Usually starts at 150%, and can be raised via gear.
- Stagger – how quickly you break an enemy’s posture. Higher stagger is better for heavy weapons.
- Phantom Gauge Gain – how fast your special meter fills. This is crucial for using your weapon’s Art.
- Elemental Damage – fire, ice, lightning, etc. Some enemies are weak to specific elements.
Your character level also increases base stats, but the weapon and its upgrades are the main source of raw damage.
How to Choose a Build
Your build should match your preferred playstyle. Here’s a step-by-step approach:
- Pick a weapon that feels good in the demo or based on your usual ARPG preference. If you like fast, reaction-based combat, go dual blades or fists. If you prefer timing and big hits, greatsword.
- Decide your primary damage source: raw physical, elemental, or crit-focused. This determines which stats to stack.
- Allocate skill points to the tree that enhances your weapon’s Art and your chosen damage type. For example, if you use a spear, invest in “Spear Mastery� and “Piercing Damage�.
- Choose gear that complements your stats. If you have high crit rate, look for crit damage. If you rely on elemental, find gear with elemental bonuses.
- Balance survivability – don’t neglect HP or stamina. A glass-cannon build is viable but unforgiving.
For example, a crit-focused dual blade build might prioritize crit rate and crit damage, using fast attacks to land many crits. A greatsword build might instead focus on stagger and raw attack, breaking guards for free finishers.
Common Build Mistakes
Players often make these errors when theorycrafting:
- Ignoring the soft cap on crit rate. Past 60% or so, each point gives less effective damage than a point in attack or crit damage.
- Overlooking stamina management. Heavy weapons consume more stamina per swing; if you run out mid-combo, you’re vulnerable.
- Not adapting to enemy resistances. A fire build is useless against fire-immune enemies. Keep a backup weapon or element.
- Forgetting to upgrade your weapon. A +10 attack on a low-level weapon is often worse than a higher-tier weapon with no upgrades.
Also, don’t assume that a higher-rarity weapon is always better. A common weapon with perfect stat rolls can outperform a rare one with poor rolls.
Build Comparisons: Crit vs. Raw Attack
Let’s compare two builds using the formula above. Assume base attack of 100.
- Raw Attack Build: +50 attack, no crit. Average damage = 150.
- Crit Build: +20 attack, +20% crit rate, +50% crit damage. Average = (120) × (1 + 0.20 × (2.00 − 1)) = 120 × 1.20 = 144.
In this case, raw attack wins slightly, but the crit build has higher burst potential. The best choice depends on your tolerance for RNG and whether you have skills that trigger on crits.
Costs and Upgrades
Weapon upgrades require materials and in-game currency (likely “Souls� or similar). Higher tiers cost more, and you’ll need to farm specific bosses or areas for rare materials. There is no real-money cost; everything is earned through gameplay. Plan your upgrades around your build – don’t spread materials across multiple weapons unless you’re experimenting.
Safety and Fairness Notes
This is a single-player game, so there are no competitive balance concerns. However, some builds may trivialize certain bosses, which could reduce the challenge. If you want a balanced experience, avoid over-leveling or using overpowered combos. Also, be aware that the game may receive patches that rebalance weapons, so a build that is strong at launch could change.
Frequently Asked Questions
What is the best weapon in Phantom Blade Zero?
There is no single “best� weapon – it depends on your playstyle. The greatsword deals the highest single-hit damage, while dual blades offer the best DPS if you can maintain uptime. Try each in the demo to see which feels most comfortable.
How do I increase my crit rate?
Crit rate comes from weapon stats, gear, and skill tree nodes. Look for “Crit Rate� on armor and accessories, and invest in passive skills that boost it. Some weapon Arts also grant temporary crit buffs.
Should I focus on elemental damage or raw physical?
Elemental damage is great for exploiting weaknesses, but some enemies resist it. Raw physical is always reliable. A hybrid approach – a physical weapon with an elemental buff – is often the safest.
Can I respec my build?
Most action RPGs offer a respec option, but it may be limited or cost a rare item. Check the game’s settings or NPCs for a “Reset� option. If not available, plan your build carefully.
What is the Phantom Gauge used for?
The Phantom Gauge fills as you land attacks. When full, you can unleash a powerful special move – often a cinematic attack or a temporary buff. Builds that increase gauge gain can use these moves more frequently.
Is the calculator above accurate for the final game?
The formula is a standard expected-damage model, but the final game may have additional mechanics like enemy defense, damage reduction, or unique weapon skills. Use it as a planning tool, not an exact simulation.
Related
Formula used
in lvl | Character Level | - | 50 | 1 in atk | Weapon Attack | - | 100 | 1 in crit | Crit Rate (%) | - | 10 | 0 in cdmg | Crit Damage (%) | - | 150 | 0 out avg | Average Damage per Hit | - | atk * (1 + (crit/100) * (cdmg/100 - 1)) | 2 out burst | Crit Hit Damage | - | atk * (cdmg/100) | 2 out base | Non-Crit Hit Damage | - | atk | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.