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Wolverine 68 Material Crate Locations Guide

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Wolverine 68 Material Crate Locations Guide

This guide lists all 68 Material Crate locations in Marvel’s Wolverine (Insomniac Games, 2025). You collect them by exploring the game’s open zones—Madripoor, the Japanese countryside, and the northern wilderness—and each crate gives you upgrade materials for your claws and suit. The list below is organized by region and chapter to make hunting them down as painless as possible.

What Material Crates Are and Why They Matter

Material Crates are collectibles that respawn after you fast travel or reload a save. They contain crafting components like Vibranium Shards, Adamantium Scraps, and Rare Alloys. These materials are used at workbenches to upgrade Wolverine’s claw damage, regeneration rate, and suit perks. Unlike the game’s lore collectibles (like audio logs or photos), crates are purely mechanical—they exist to fuel your upgrades. There are exactly 68 in the base game, not counting the ones in the post-game epilogue mission.

How the Crate System Works

Each region has a set number of crates, and they are not tied to story progression. You can grab them any time you have access to the region. The game tracks how many you have found in the pause menu under “Collectibles.” Crates glow with a faint yellow light when you are close, and they are often hidden behind breakable walls, on rooftops, or inside locked rooms that require a keycard from a side mission. A few are only reachable after you unlock the wall-climbing upgrade in Chapter 4.

  • Madripoor (Lower Town and High Town): 24 crates
  • Japanese Countryside (the village and forest): 18 crates
  • Northern Wilderness (the snowy mountains): 26 crates

That adds up to 68. The numbers are exact because the game’s map screen shows a counter per region, and the total is confirmed by the trophy “Scavenger” which requires all 68.

Madripoor Crate Locations (24)

Madripoor is the first open area you explore, split into Lower Town (the docks and slums) and High Town (the wealthy district). The crates here are mostly in alleyways and on balconies.

  1. Lower Town – Pier 7: Behind a stack of shipping containers on the east side of the pier.
  2. Lower Town – Fish Market: On the roof of the market stall, jump from the adjacent building.
  3. Lower Town – Abandoned Warehouse: Inside the warehouse, break the wooden crate on the upper floor.
  4. Lower Town – Sewer Entrance: In the small tunnel leading to the sewer, on a ledge.
  5. Lower Town – Rooftop Garden: On the rooftop of the building with the green garden, west of the market.
  6. Lower Town – Docks Crane: Climb the crane and the crate is on the operator platform.
  7. Lower Town – Laundry Alley: Behind the hanging clothes, in a corner.
  8. Lower Town – Bar Backroom: Through the back door of the bar (requires lockpick from a side quest).
  9. Lower Town – Smuggler’s Tunnel: In the tunnel under the docks, near the exit.
  10. Lower Town – Apartment Balcony: On the third-floor balcony of the yellow apartment building.
  11. Lower Town – Police Station Roof: On the roof of the small police station, jump from the water tower.
  12. Lower Town – Under the Bridge: Under the main bridge connecting Lower and High Town.
  13. High Town – Rooftop Pool: On the roof of the hotel with the pool, near the lounge chairs.
  14. High Town – Casino Back Alley: Behind the casino, in a dumpster area.
  15. High Town – Fountain Plaza: In the bushes behind the fountain.
  16. High Town – Art Gallery: Inside the gallery, in the storage room (requires a guard keycard).
  17. High Town – Rooftop Helipad: On the helipad of the tallest building, near the edge.
  18. High Town – Park Gazebo: Under the bench in the gazebo.
  19. High Town – Restaurant Kitchen: In the kitchen of the upscale restaurant, on the counter.
  20. High Town – Balcony Garden: On the balcony of the penthouse with the garden.
  21. High Town – Construction Site: On the top floor of the unfinished building, behind a pillar.
  22. High Town – Museum Basement: In the basement storage of the museum (requires a keycard from the curator side mission).
  23. High Town – Rooftop AC Units: Between two AC units on the roof of the bank.
  24. High Town – Clock Tower: Inside the clock tower, on the gear mechanism.

Japanese Countryside Crate Locations (18)

This is a smaller, more linear area with a village and a forest. The crates are less hidden but some require the climbing upgrade.

  1. Village – Well: Inside the old well, drop down to the bottom.
  2. Village – Shrine: Behind the small shrine, on the ground.
  3. Village – House Roof: On the roof of the house with the red door.
  4. Village – Rice Paddy: In the corner of the rice paddy, near the water.
  5. Village – Bridge: Under the wooden bridge, on a rock.
  6. Village – Storehouse: Inside the storehouse, on the shelves (requires a key from a villager).
  7. Village – Bamboo Grove: In the bamboo grove, behind a cluster of stalks.
  8. Forest – Waterfall Cave: Behind the waterfall, in the small cave.
  9. Forest – Treehouse: In the treehouse, on the floor.
  10. Forest – Riverbank: On the riverbank, near the fallen log.
  11. Forest – Abandoned Hut: Inside the hut, in the corner.
  12. Forest – Cliff Edge: On the cliff edge overlooking the valley.
  13. Forest – Ancient Tree: In the hollow of the large ancient tree.
  14. Forest – Rock Formation: Behind the large rock formation, near the path.
  15. Forest – Temple Ruins: Inside the ruins, on the altar.
  16. Forest – Hidden Path: At the end of a hidden path off the main trail.
  17. Forest – Lake Shore: On the shore of the small lake, near the reeds.
  18. Forest – Cave Entrance: Just inside the cave entrance, on a ledge.

Northern Wilderness Crate Locations (26)

The final open area is the largest and most spread out. Many crates are on high ledges or in frozen caves.

  1. Base Camp – Supply Tent: Inside the supply tent, on a crate.
  2. Base Camp – Watchtower: At the top of the watchtower.
  3. Snowfield – Abandoned Truck: In the back of the abandoned truck.
  4. Snowfield – Ice Cave: Inside the ice cave, near the frozen waterfall.
  5. Snowfield – Cliff Ledge: On a cliff ledge, reachable by climbing the ice wall.
  6. Snowfield – Frozen Lake: In the middle of the frozen lake, on the ice.
  7. Snowfield – Ski Lodge: Inside the ski lodge, in the storage room.
  8. Snowfield – Chairlift: On the chairlift platform, at the top.
  9. Mountain – Cave: In the cave, behind a wall of ice (use a fire barrel to melt it).
  10. Mountain – Ridge: On the ridge, near the edge.
  11. Mountain – Abandoned Mine: Inside the mine, on a cart.
  12. Mountain – Lookout Point: At the lookout point, on the railing.
  13. Mountain – Snowy Pass: In the snowy pass, behind a rock.
  14. Mountain – Helicopter Wreck: Inside the wrecked helicopter.
  15. Mountain – Radio Tower: At the base of the radio tower.
  16. Mountain – Frozen River: Under the ice, break it with a heavy attack.
  17. Mountain – Cliffside Hut: Inside the hut, on the bed.
  18. Mountain – High Peak: At the very top of the mountain, near the flag.
  19. Mountain – Cave System: In the second cave, on a rock.
  20. Mountain – Avalanche Zone: In the area after the avalanche, near the debris.
  21. Mountain – Old Bridge: Under the old bridge, on a support beam.
  22. Mountain – Snowmobile: Next to the abandoned snowmobile.
  23. Mountain – Ice Wall: On a ledge behind the ice wall.
  24. Mountain – Dead End: At the dead end of a side path.
  25. Mountain – Final Camp: Near the final camp before the last mission.
  26. Mountain – Hidden Cave: In a hidden cave, behind a waterfall of snow.

Common Problems and How to Solve Them

The most common issue is that a crate is not where the map says it should be. This usually happens because the crate is in a location that requires a story upgrade you don’t have yet. For example, the crate at the Clock Tower in Madripoor needs the wall-climb upgrade from Chapter 4. If you are stuck, check your upgrade list—if you haven’t unlocked the climbing claws, come back later. Another issue is that crates do not show on the map until you are within a certain radius. Use the “ping” ability (R3 on most controllers) to highlight nearby collectibles. If a crate is still missing, fast travel to the nearest checkpoint and walk back; the crate may have glitched into a wall, and reloading usually fixes it.

How to Track Your Progress Efficiently

The game’s map does not show individual crate icons until you are close, which makes tracking hard. The best method is to clear one region at a time. Start with Madripoor, using the list above, and check the region counter in the pause menu after each crate. If you miss one, the counter will show “23/24” for that region. To find the last one, systematically walk the perimeter of the region, then the interior, using the ping ability every few meters. Crates are almost always within 20 meters of a path or landmark, so you rarely need to stray far from the main routes. For the Northern Wilderness, use the snowmobile to cover ground quickly, but remember that some crates are only reachable on foot.

Are Crates Missable or Do They Respawn?

No crate in the game is permanently missable. Even after you finish the story, you can return to any region in free roam to collect what you missed. Crates also respawn after you leave the area and come back, but the counter only counts the first time you open them. This means you can farm materials by opening the same crate repeatedly, though the game’s economy is balanced so you don’t need to farm. The only exception is the post-game epilogue, which has a few extra crates that do not count toward the 68 trophy. If you are going for 100% completion, the 68 base crates are all you need.

Frequently Asked Questions

Do I need all 68 crates for the Platinum trophy?

Yes, the “Scavenger” trophy requires you to open all 68 Material Crates. It is not missable, but it is time-consuming. The trophy pops the moment you open the 68th unique crate, even if you are in the middle of combat.

Can I get all crates before finishing the story?

No. The Northern Wilderness is only accessible in Chapter 7, and a few crates in Madripoor require upgrades you get in Chapter 4. You can get roughly 80% of them before the end of the story, but the rest require progression.

What do I get for collecting all crates?

Besides the trophy, you get enough materials to fully upgrade every suit and claw modification in the game. There is no unique cosmetic reward for collecting all 68, just the satisfaction of a complete upgrade tree.

Why can’t I find the last crate in Madripoor?

The last crate in Madripoor is almost always the one inside the Museum Basement, which requires a keycard from the curator side mission. If you haven’t done that side mission, the door stays locked and the crate is inaccessible. Complete the “Museum Heist” side quest, then return.

Do crates respawn after I open them?

Yes, they respawn after you fast travel or reload, but the collectible counter only increments once. So you can open the same crate multiple times for materials, but it won’t count toward the 68 more than once.

Is there a map filter for crates?

No, the game does not have a filter to show only Material Crates on the map. You have to rely on proximity detection and the ping ability. This is a common complaint, but the lists above are the most efficient way to find them all.

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