Marvel Rivals Moon Knight Guide: Abilities, Combos & Counters
This guide explains how to play Moon Knight in Marvel Rivals, covering his full kit, the best ability combos, and which heroes counter him. You’ll learn his role as a backline damage dealer, how to maximize his Ankh bounces, and how to adapt when the enemy team picks his hardest counters.
Who Is Moon Knight in Marvel Rivals?
Moon Knight is a Duelist (damage) hero in Marvel Rivals, the 6v6 hero shooter from NetEase and Marvel Games. His kit revolves around throwing crescent darts that ricochet between targets, and placing Ankhs that create bounce zones for massive area damage. He is a mid-to-long range pressure hero who excels at damaging multiple enemies clustered together, but he has low health (250 HP) and no mobility escape, making him vulnerable to divers.
Moon Knight Abilities Overview
Here is every ability in Moon Knight’s kit, with its cooldown and what it does. Understanding these is the foundation for all combos.
- Crescent Dart (Primary Fire): Throws a projectile that bounces between nearby enemies. Deals 25 damage per hit, and bounces up to 3 times. No cooldown, infinite ammo.
- Moonlight Hook (Secondary Fire): A quick melee-range hook that pulls an enemy toward you and deals 40 damage. Cooldown: 8 seconds. Useful for interrupting or finishing low enemies.
- Ankh (Ability 1): Places a stationary Ankh that lasts 12 seconds. Crescent Darts that hit the Ankh bounce to all enemies within a 10-meter radius, dealing 25 damage per bounce. You can have up to 2 Ankhs active. Cooldown: 8 seconds per charge.
- Moonlight Waltz (Ability 2): A short dash in any direction that leaves a decoy behind. The decoy draws enemy fire for 2 seconds. Cooldown: 12 seconds. This is his only escape tool.
- Hand of Khonshu (Ultimate): Calls down a massive fist from the sky that damages and knocks back enemies in a large area. Deals 100 damage on impact, then leaves a zone that deals 50 damage per second for 4 seconds. Requires 2800 energy to charge.
Core Combos: How to Deal Maximum Damage
Moon Knight’s damage spikes when you combine his Ankh with his primary fire. The bounce mechanic means that shooting the Ankh, not the enemy, is often the best way to hit multiple targets.
- Ankh + Crescent Dart (bread and butter): Place an Ankh near a group of enemies, then shoot the Ankh. Each dart bounces to every enemy in the radius, dealing 25 damage to each. With 2 Ankhs, you can double this. This is your main poke and area denial.
- Ankh + Moonlight Hook: Hook an enemy into your Ankh’s radius, then immediately shoot the Ankh. The enemy takes the hook damage (40) plus the bounce damage from your darts. This is a strong 1v1 finisher.
- Ultimate + Ankh: Drop an Ankh on a control point, then use Hand of Khonshu. The ultimate’s initial hit knocks enemies into the Ankh’s radius, and your follow-up darts bounce off them. This combo can wipe a team contesting an objective.
Best Counters to Moon Knight
Moon Knight struggles against heroes who can close the distance quickly or out-range him. Here are the most effective counters and why.
- Iron Fist: His rapid melee combo and tracking punches shred Moon Knight’s 250 HP before you can react. Moon Knight’s dash is on a 12-second cooldown, while Iron Fist can chase indefinitely.
- Black Panther: His dash resets on kills and his spear slows. He can easily dodge your Ankhs and burst you down in two combos.
- Spider-Man: High mobility and web pull interrupt your Ankh placement. A good Spider-Man can kill you before you can place a defensive Ankh.
- Hawkeye: His long-range arrows out-damage your darts, and his ultimate can one-shot you if you’re not behind cover.
- Hela: Similar range but higher burst damage. Her stun can lock you down, and her ultimate makes her nearly unkillable while she deletes you.
How to Play Around Your Counters
If the enemy team has one of your counters, you don’t have to switch immediately. Adjust your positioning and ability usage.
- Stay near your team: Moon Knight is a backline hero. If a diver comes for you, your team can peel if you’re close. Don’t wander off alone.
- Save your dash for escapes: Don’t use Moonlight Waltz to engage. Keep it ready to escape when Iron Fist or Black Panther dives you.
- Place Ankhs defensively: Put an Ankh between you and the enemy. If they walk through it, they take damage, and you can shoot it to create space.
- Use high ground: Moon Knight’s projectiles have no falloff, so take elevated positions where divers have to use cooldowns to reach you.
Common Mistakes and How to Fix Them
Many Moon Knight players make the same errors. Here are the most frequent and how to correct them.
- Shooting enemies instead of Ankhs: Your damage is multiplied when you shoot the Ankh. Always aim for the Ankh if it’s placed near enemies.
- Overextending for kills: Moon Knight has no self-heal. Chasing a low enemy often gets you killed. Stay with your team.
- Wasting the ultimate: Hand of Khonshu is a zoning tool, not a single-target nuke. Use it on objectives or when multiple enemies are grouped, not on one isolated target.
- Not using the hook: Moonlight Hook is not just for damage. Use it to pull enemies off ledges, interrupt ultimates (like Iron Man’s), or pull a tank out of position.
Team Synergy and Positioning
Moon Knight works best with tanks that can hold space and supports that can keep him alive. Good partners include:
- Groot: His wall can trap enemies in a small area, making your Ankh bounces hit everyone.
- Mantis: Her damage boost increases your bounce damage, and her heal over time keeps you alive during dives.
- Luna Snow: Her freeze can lock down divers, giving you time to escape or kill them.
Positioning-wise, stay 15-20 meters behind your tank. Use natural cover and high ground. Always have an Ankh ready before engaging, and don’t be afraid to retreat if you’re low.
Frequently Asked Questions
Is Moon Knight good for beginners?
Yes, his kit is straightforward: place Ankh, shoot Ankh, repeat. However, his low survivability means you’ll need to learn positioning quickly. He’s a good entry point to the Duelist role.
How many Ankhs can Moon Knight place?
You can have up to 2 Ankhs active at once. Placing a third will remove the oldest one. Each Ankh lasts 12 seconds.
Does Moon Knight’s ultimate go through walls?
No, Hand of Khonshu is a ground-targeted area effect. It does not hit through walls, but it can hit enemies on different vertical levels if they are within the radius.
What is Moon Knight’s best game mode?
He excels in Convoy and Domination where enemies are forced to group up on objectives. In Convergence, he’s weaker because the map is more open and spread out.
Can Moon Knight solo ult a tank?
No. His ultimate deals 100 initial damage plus 50 DPS for 4 seconds (total 300 damage). A tank like Hulk has 650+ HP, so it won’t kill them. Use it on squishies or groups.
Does Moon Knight have any self-heal?
No, he has no self-heal or shields. You rely entirely on your supports. If you’re not getting healed, reposition closer to your team.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.