Magic Loot Wand Power Stats & Coin Costs Explained
- Coin Cost
- coins
- Result
- Base Damage
- 10
- You entered
- Attack Speed (hits/sec)
- 1.5
- You entered
This calculator works out the effective power of a wand in Magic Loot based on its damage, speed, and critical hit stats, and also estimates its coin cost. You enter the wand’s base damage, attack speed, crit chance, and crit multiplier, and you get a single “power” score that lets you compare wands directly, plus a suggested coin value. The power score is a weighted combination of the stats, and the coin cost is derived from that power score using a simple progression formula.
Formula
The wand power formula combines the raw damage per second with the expected benefit from critical hits. It is written as:
Power = Damage × Speed × (1 + (Crit% / 100) × (CritMult – 1))
- Damage – the base damage of one hit (units: damage points).
- Speed – how many attacks per second the wand makes (units: hits/second).
- Crit% – the percentage chance that a hit is a critical hit (e.g., 10 means 10%).
- CritMult – the multiplier applied to damage when a crit lands (e.g., 1.5 means 150% damage).
The coin cost is then estimated as: Cost = 10 × Power1.5, rounded to the nearest whole number. This gives a faster-than-linear increase, meaning a wand with double the power costs more than double the coins.
Worked Example
Using the default values from the calculator (Damage = 10, Speed = 1.5, Crit% = 10, CritMult = 1.5):
- First, calculate the crit bonus: (10/100) × (1.5 – 1) = 0.1 × 0.5 = 0.05
- Add 1 to the crit bonus: 1 + 0.05 = 1.05
- Multiply by damage and speed: 10 × 1.5 × 1.05 = 15.75
- So the wand power is 15.75 (rounded to 15.8 in the calculator).
- Now calculate the coin cost: 10 × (15.75)1.5 = 10 × 62.5 = 625 (approximately, since 15.751.5 ≈ 62.5).
- The coin cost is 625 coins.
How to Use This Calculator
This tool is for comparing wands in Magic Loot, a roguelike game where you collect wands with random stats. Instead of trying to mentally weigh a slow high-damage wand against a fast low-damage one, you can compute a single power number. The higher the power, the better the wand is on paper. The coin cost is a rough guide to what you might expect to pay in a shop or what a wand might be worth if you sell it.
To use it, enter the stats you see on a wand in the game. If the game shows a range (e.g., “Damage 8-12”), use the average or the middle value. If the wand has no crit chance, set it to 0. The calculator works with any combination of stats, so you can compare two wands side by side by running the numbers twice.
How to Choose the Best Wand
When comparing wands, the power score is a good starting point, but consider your playstyle and build:
- High power – generally better for raw damage output.
- Fast speed – useful if you need to apply status effects or want consistent damage.
- High crit chance – pairs well with items that trigger on crits.
- High crit multiplier – great if you already have a high crit chance from other sources.
Also, remember that some wands have special effects (like piercing or bouncing) that aren’t captured in this formula. Those effects can make a lower-power wand more valuable in certain situations.
Common Mistakes and Misconceptions
One common mistake is confusing the crit multiplier with the crit bonus. A crit multiplier of 1.5 means a crit does 150% of normal damage, not an extra 150%. The formula uses (mult – 1) to get the bonus part.
Another mistake is ignoring attack speed. A wand with 20 damage and 1 hit/sec has the same base DPS as a wand with 10 damage and 2 hits/sec, but they behave differently. The power formula accounts for this, but players often overlook it when eyeballing stats.
Also, the coin cost formula is an estimate based on a power-to-cost curve. Actual in-game prices may vary depending on the shop, the game’s difficulty, or the wand’s rarity. Use this as a comparison tool, not an exact price list.
Limitations of the Power Formula
The power formula assumes that all damage is equally valuable and that you are always attacking. In practice, you might miss attacks, have to move, or face enemies with resistances. The formula also ignores elemental damage, knockback, and other special effects. For a pure damage comparison, it’s solid, but for a full assessment, you need to consider the whole picture.
Additionally, the coin cost formula is a simple polynomial fit. It might not match the game’s actual pricing algorithm, which could be based on rarity or other factors. Treat the coin cost as a rough guide.
Frequently Asked Questions
How do I get the stats for my wand in Magic Loot?
When you hover over a wand in your inventory, the game shows its stats: damage, attack speed, crit chance, and crit multiplier (if applicable). Use those numbers directly in the calculator.
What if my wand has a damage range?
Use the average of the minimum and maximum damage. For example, if the range is 8-12, use 10. This gives a good approximation for the power score.
Does the coin cost formula work for all wands?
It’s a general estimate based on the power score. The actual cost in the game might be affected by rarity, level, or other factors, but this gives you a ballpark figure for comparing value.
Why does the power score seem low for a wand with high damage but slow speed?
Because speed is multiplied directly, a slow wand needs high damage to compensate. For example, a 20 damage wand at 0.5 hits/sec has a power of 10, while a 10 damage wand at 2 hits/sec also has a power of 20. The formula correctly shows that the faster wand has higher DPS.
Can I use this for other weapons in the game?
Yes, the formula works for any weapon that has damage, attack speed, and crit stats. Just enter the appropriate numbers.
Is there a way to factor in elemental damage?
This calculator does not account for elemental damage or special effects. To compare wands with different elements, you’ll need to weigh the situation, as some elements are more effective against certain enemies.
Related
Formula used
in dmg | Base Damage | - | 10 | 0 in spd | Attack Speed (hits/sec) | - | 1.5 | 0 in crit | Crit Chance (%) | - | 10 | 0 in mult | Crit Multiplier (x) | - | 1.5 | 0 out power | Wand Power | - | dmg * spd * (1 + (crit/100) * (mult - 1)) | 1 out cost | Coin Cost | coins | round(10 * power^1.5) | 0
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.