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Game Dev Tycoon: Make Money & Find Combos

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Game Dev Tycoon: Make Money & Find Combos

This guide shows you how to build a profitable game studio in Game Dev Tycoon and how to discover the game type/topic combinations that score big with critics and players. You’ll learn the core money loop, when to expand, and a reliable method for testing combos without bankrupting your studio.

What You’ll Need

  • A copy of Game Dev Tycoon (PC, Mac, or mobile)
  • Basic familiarity with the game’s menus (Dev, Research, Staff, Office)
  • Patience for a few in-game years of trial and error

Step-by-Step

Phase 1: Early Game (Years 1–3)

  1. Start with a simple genre/topic. In your first project, pick a genre like Action or RPG and a topic like Fantasy or Sci-Fi. These are safe, low-research combos that sell decently.
  2. Set a small team and low budget. Hire only 2–3 developers. Allocate 50–60% to Design and the rest to Tech (or vice versa, depending on genre). Keep marketing at 0–10% for the first game.
  3. Release on one platform. Choose the platform with the largest user base at that time (usually PC or Mobile). Do not split across platforms yet.
  4. Reinvest all profits. After each release, upgrade your office (add a couch, a whiteboard, a better desk) and hire one more developer. Priority: office space → training → new hires.
  5. Research new topics and genres. Use the Research tab to unlock Zombie, Pirate, Racing, etc. Always have a research project running, even if it’s small.

Phase 2: Mid Game (Years 4–8)

  1. Start a second project. Once you have 5+ staff, split into two teams. One team works on a sequel (see Tips), the other on a new IP.
  2. Use the “Combo Testing� method. Before a full release, create a small prototype (2–3 months) with a new genre/topic. If the review score is above 8.0, turn it into a full game; if below, shelve it and try another combo.
  3. Match the combo to the platform. Some combos work better on console vs. mobile. Check the platform’s user demographics in the “Platform Info� screen.
  4. Balance your budget. For a mid-size game, allocate: 40% Design, 30% Tech, 20% Marketing, 10% Research. Adjust based on the genre (e.g., RPG needs more design, Simulation needs more tech).
  5. Release on multiple platforms. Once your game scores above 9.0, release on 2–3 platforms simultaneously. The extra sales outweigh the porting cost.

Phase 3: Late Game (Years 9+)

  1. Create a franchise. When a game hits 9.5+ and sells over 1 million copies, make a sequel within 2–3 years. Sequels sell better if you keep the same core genre/topic but add one new feature.
  2. Invest in a second office. Once you have 10+ staff, open a second office in a different region. This doubles your output and lets you cover more platforms.
  3. Use all three development slots. By now you should have three teams: one for sequels, one for new IP, one for mobile/small games. Keep the cash flow steady.
  4. Max out research. Unlock every genre and topic. The more you know, the better your chances of finding the “perfect� combos that dominate the charts.

Common Mistakes

  • Over-hiring too early. More staff means higher salaries. If you can’t cover costs for 2–3 months, you’ll go bankrupt.
  • Ignoring the platform’s user base. A great RPG on a platform that only has casual gamers will flop.
  • Releasing too many games in a year. Quality over quantity. A single 9.0 game earns more than three 7.0 games.
  • Forgetting to update your game. After release, you can spend a month on a patch to fix bugs. This boosts your score by 0.5–1.0 and increases sales.
  • Not saving before a big release. Always save before launching a new game. If it bombs, reload and adjust.

Tips

  • Use the “Randomâ€� button for inspiration. When choosing a genre/topic, hit random a few times to see combos you wouldn’t normally pick. Some of the best sellers are unexpected.
  • Sequels are cash cows. A sequel to a hit game can sell 2–3 times more than the original, even with a slightly lower score.
  • Train your staff. Send your lead designer to a training course to boost their skill. A +1 in design can raise your game score by 0.2–0.5.
  • Keep an eye on trends. The “Trendsâ€� tab shows what genres are hot. If Action is trending, release an action game within the next 6 months.
  • Don’t neglect the mobile market. Mobile games are cheaper to make and can fund your console projects.

Troubleshooting

  • Game scores below 7.0. Check your genre/topic match. If you’re making a Racing game with a Fantasy topic, that’s a poor combo. Also, increase the design slider and reduce tech if your design skill is low.
  • Running out of money mid-project. Pause development and release a quick mobile game (2–3 months) to get cash. Or take a loan (if available in your version).
  • Staff morale is low. Buy better furniture, give them a raise, or reduce their workload. Low morale directly lowers game quality.
  • Game sells well but you don’t make profit. You’re likely spending too much on marketing. Lower marketing to 10–15% and see if sales hold.
  • Can’t find a good combo. Use the “Researchâ€� tab to unlock more topics, then test each new topic with your best-selling genre. Keep a spreadsheet if you’re serious.

Frequently Asked Questions

What are the best genre/topic combos?

There is no single “best� combo; it changes with the game’s version and trends. However, some consistently strong ones include: Action + Sci-Fi, RPG + Fantasy, Simulation + Business, and Adventure + Zombie. Test them yourself.

How do I unlock new genres and topics?

Go to the Research tab and select a project. You’ll unlock new options as you gain research points from developing games. Prioritize topics over genres early on, as topics are cheaper.

Should I always make sequels?

No. Sequels are great for cash, but you need new IP to grow your audience. Alternate: one sequel, one new IP.

How much should I spend on marketing?

For a new IP, 10–20% of your budget is enough. For a sequel to a hit game, 20–30% can push it to record sales. More than 30% is usually wasted.

Why did my game bomb even with a good score?

Possible reasons: wrong platform, bad release timing (e.g., during a major holiday when big titles dominate), or the trend shifted. Check the trends tab and platform info before releasing.

Can I mod the game to see combos?

Yes, but that removes the fun. If you just want to experiment, use the in-game “Random� button and save-scumming (save before release, reload if it fails).

Related

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