Rocket League Workshop Maps on Epic or Steam
This guide explains how to get and play custom workshop maps in Rocket League on both Steam and Epic Games. You’ll learn the required setup, the exact steps for each platform, how to avoid common mistakes, and what to do when things don’t work.
What You’ll Need
- Rocket League installed on either Steam or Epic Games.
- For Steam: a Steam account with Rocket League in your library.
- For Epic: a PC that can run Rocket League and access to the internet to download files.
- Optional but recommended: a program like WinRAR or 7-Zip to extract compressed workshop map files.
Step-by-Step
For Steam Users
- Open the Steam Workshop: In your Steam client, go to the Rocket League store page and click the “Workshop” tab. Alternatively, visit the Rocket League Workshop page on the Steam Community website.
- Browse and choose a map: Look through the available maps. You can sort by most popular, most recent, or search for a specific map name. Click on a map that interests you to open its page.
- Subscribe to the map: On the map’s page, click the green “Subscribe” button. This will automatically download the map to your Steam Workshop folder.
- Launch Rocket League: Start Rocket League from your Steam library. The game will automatically detect the new workshop map.
- Play the map: From the main menu, go to “Play” and then select “Custom Games.” Under the “Custom” tab, you should see a list of your subscribed workshop maps. Select the one you want and click “Create Match.”
For Epic Games Users
- Find a map: Since Epic Games does not have a Workshop, you need to get maps from third-party sites like Rocket League Maps (rocketleaguemaps.com) or the Rocket League modding Discord. Download the map file, usually a .zip or .rar archive.
- Extract the map file: Use a program like WinRAR or 7-Zip to extract the contents of the downloaded archive. You should get a folder containing the map file (with .udk or .upk extension) and sometimes a readme file.
- Locate your Rocket League folder: Open your Epic Games launcher, go to your Library, right-click Rocket League, and select “Manage.” Then click the folder icon next to “Installation” to open the game’s installation folder. The default path is usually
C:\Program Files\Epic Games\rocketleague. - Navigate to the Maps folder: Inside the Rocket League folder, go to
TAGame\CookedPCConsole. This is where all the game’s maps are stored. - Copy the map file: Copy the extracted map file (the .udk or .upk file) into the
CookedPCConsolefolder. If the map came with additional files (like a .txt or .log), copy those as well, but only if the readme says so. - Rename if necessary: Some maps need to be renamed to a specific name (like “Labs_CirclePillars”) to be recognized. Check the map’s download page or readme for specific instructions. If no rename is specified, you can usually leave the name as is.
- Launch Rocket League: Start the game. The map should now appear in the Custom Games list under the “Custom” tab, just like with Steam. If it doesn’t appear, try restarting the game.
Common Mistakes
- Putting maps in the wrong folder: For Epic, the map must go in
TAGame\CookedPCConsole, not the main Rocket League folder or theTAGamefolder itself. Putting it in the wrong place will cause the game to ignore it. - Not extracting the archive: If you just place a .zip file in the folder, the game won’t read it. You must extract the contents first.
- Using the wrong file type: Rocket League maps are .udk or .upk files. If you see a .umap or .pak file, it’s for a different game or a newer version of Rocket League that isn’t supported.
- Forgetting to subscribe on Steam: If you didn’t click “Subscribe” on the Steam Workshop page, the map won’t download. Double-check that you’re subscribed.
- Not restarting the game: After adding a map, you need to fully restart Rocket League for it to be detected.
Tips
- Use a mod manager: For Epic, tools like BakkesMod (a popular Rocket League modding tool) can simplify map installation and management. BakkesMod also allows you to load maps directly without copying files manually.
- Check map compatibility: Some workshop maps require specific game modes or mutators (like “Rumble” or “Hoops”) to work properly. Read the map description to know what settings to use.
- Keep backups: If you’re manually copying files, keep the original archive in a safe place. That way, you can reinstall the map if you ever need to verify the game files, which can remove custom maps.
- Join the community: The Rocket League modding Discord and subreddit are great places to find new maps, get help, and see what’s popular.
Troubleshooting
- Map doesn’t appear in the list: First, make sure the map file is in the correct folder. For Epic, double-check the path:
TAGame\CookedPCConsole. For Steam, verify that you are subscribed and that the map downloaded (Steam shows a download progress bar in the Workshop tab). If it still doesn’t show, restart the game or your PC. - Game crashes when loading the map: This usually means the map is incompatible with your game version or is corrupt. Try re-downloading the map, or check if the map requires a specific game update. Also, make sure you have the latest version of Rocket League installed.
- Map loads but is invisible or missing textures: This often happens if you didn’t copy all the files that came with the map. Re-extract the archive and copy everything, including any .upk files that may be in subfolders.
- Can’t play with friends: Workshop maps are not supported in online matchmaking. To play with friends, you need to create a private match and invite them, or use a mod like BakkesMod that allows custom maps in private lobbies.
- Steam Workshop maps not downloading: Check your Steam download settings. Sometimes Steam pauses downloads. Go to Steam > Downloads to see if the map is stuck. If so, pause and resume the download.
Frequently Asked Questions
Q: Can I use Steam Workshop maps on Epic Games?
A: Not directly. Steam Workshop maps are tied to Steam. However, many maps are also uploaded to third-party sites, so you can download them manually for Epic.
Q: Do I need BakkesMod to play workshop maps on Epic?
A: No, you can manually copy map files to the game folder. BakkesMod just makes it easier and adds extra features like loading maps from a menu.
Q: Will installing workshop maps get me banned?
A: No, using custom maps in private matches is allowed. However, using them in online matchmaking is not possible and would be against the rules if attempted.
Q: Why do some maps have a .udk file and others have .upk?
A: Both are Unreal Engine map formats. Older maps use .udk, newer ones use .upk. The game can read both, so just copy whichever file you have.
Q: Can I play workshop maps in free play or training?
A: Yes, you can load a workshop map in free play by selecting it in the custom games menu and setting the game mode to Free Play.
Q: How do I uninstall a workshop map?
A: For Steam, simply unsubscribe from the map on the Workshop page. For Epic, delete the map file from the CookedPCConsole folder.
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