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How to Angle in FF3: Step-by-Step Guide

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How to Angle in FF3: Step-by-Step Guide

This guide explains how to use the angle (or “angler”) mechanic in Final Fantasy III, which lets you control the arc of certain spells and items to hit enemies or targets in specific positions. You’ll learn the exact button inputs, timing, and positioning needed to angle successfully, along with common mistakes and troubleshooting tips.

What You’ll Need

  • A copy of Final Fantasy III (any version: NES, Pixel Remaster, or 3D remake).
  • A character who can use a spell or item that supports angling (e.g., spells like Fire, Blizzard, or items like Bombs).
  • Access to the battle menu and a targetable enemy.

Step-by-Step

  1. Enter battle and select the action. When it’s your character’s turn, open the battle menu and choose “Magic” or “Item” depending on what you want to angle. Then select the specific spell or item that has the angling property (usually offensive spells or throwing items).
  2. Choose the target. After selecting the spell/item, the game will ask you to select a target. Instead of confirming immediately, you’ll need to position the cursor. On most versions, you can move the cursor freely over the enemy party or the field.
  3. Initiate the angle mode. While the target selector is active, press the confirm button (usually A or Enter) once to lock onto a target, but do not confirm the action yet. Some versions require you to press a specific button (like the shoulder button on the Pixel Remaster) to enter “angle mode.” If you’re unsure, check the in-game help or controller mapping.
  4. Adjust the angle. Once in angle mode, you’ll see a trajectory line or an arc indicator. Use the directional pad or joystick to adjust the angle. The arc will change as you move the cursor. You want to set the arc so that the spell/item will hit the target you intend, especially if there are obstacles or multiple enemies.
  5. Confirm the throw. When the angle looks right, press the confirm button again to release the spell/item. The attack will follow the set trajectory.
  6. Observe the result. The spell/item will travel along the arc and hit the target if the angle was correct. If it misses, you may need to adjust your angle or positioning.

Common Mistakes

  • Not entering angle mode. Many players press confirm once and expect the angle to be automatic. You must actively enter angle mode (often by pressing a second button) to adjust the arc.
  • Confusing angle with target selection. The angle is not the same as choosing a target. You first select a target, then adjust the angle. Some versions require you to press a specific button to switch between target selection and angle adjustment.
  • Setting the angle too high or too low. If the arc is too steep, the spell may overshoot; if too flat, it may fall short. Practice with different angles to get a feel for the distance.
  • Ignoring obstacles. In some battles, there are obstacles or terrain that can block your attack. The angle must account for these.

Tips

  • Use the angle to hit back-row enemies. Angling can bypass front-row enemies to hit squishier targets in the back.
  • Practice on low-level enemies. Before a tough boss, try angling on random encounters to get comfortable with the mechanic.
  • Watch the trajectory line. The game shows a dotted line or arc; use it to visualize where the attack will land.
  • Angle can affect damage. Some spells deal more damage if they hit from a certain angle (e.g., a direct hit vs. a glancing blow). Experiment to see if this applies to the spell you’re using.

Troubleshooting

If your angled attack isn’t working as expected:

  • Check your version’s controls. The button to enter angle mode varies by version. On the NES, it might be a different button than on the Pixel Remaster. Look up the specific controls for your platform.
  • Ensure the spell/item supports angling. Not all spells and items can be angled. Only those with a projectile or throwable nature (like Fire, Blizzard, or Bombs) typically support it. Check the item/spell description.
  • Try a different target. If you’re aiming at a specific enemy but the angle keeps missing, try selecting a different enemy or moving your cursor to a different position before entering angle mode.
  • Reset the angle. If you mess up the angle, you can often cancel out of the action (press the back/cancel button) and start over.

Frequently Asked Questions

Can I angle any spell in FF3?

No, only certain spells and items that have a projectile or throwable nature can be angled. Spells like Fire, Blizzard, and Thunder, as well as items like Bombs, are typical examples. Check the spell description or experiment to see if angling is possible.

What is the benefit of angling?

Angling allows you to hit enemies that are positioned behind other enemies or obstacles. It can also let you target specific enemies in a group, which is useful for taking out healers or high-priority targets first.

Does angling increase damage?

In some versions, angling can result in a critical hit or increased damage if the attack lands directly on the target. However, this is not guaranteed and depends on the spell and the game version.

How do I enter angle mode on the Pixel Remaster?

On the Pixel Remaster, after selecting a target, press the right shoulder button (R) to enter angle mode. Then use the left stick to adjust the angle and press the confirm button to release.

Why does my angled attack miss even when the line looks correct?

This can happen if the target moves (some enemies move during the attack animation) or if there are invisible hitboxes. Try adjusting the angle slightly or aiming for a different part of the enemy.

Can I angle attacks in the 3D remake?

Yes, the 3D remake (on DS, mobile, and PC) also supports angling. The controls are similar: select the target, then press a button (often the L/R trigger) to adjust the angle.

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