Dudes Roster: Stats, Abilities & Relics Guide
- Current roster size
- 100 dudes
- You entered
- Dudes to add
- 50 dudes
- You entered
This guide answers how many dudes you can roster in the game, what each dude type’s stats and abilities are, and which relics work best for them. You enter your current roster size and the number of dudes you want to add, and the calculator tells you the total roster slots needed. The answer to the main question is: the game allows you to roster up to 500 dudes, and each of the 12 dude types has unique base stats, abilities, and recommended relics.
Formula
The total roster slots needed is simply the sum of your current roster size and the number of dudes you plan to add:
Total Slots = Current Roster Size + Dudes to Add
Where:
- Current Roster Size (dudes): the number of dudes you already have in your roster.
- Dudes to Add (dudes): the number of new dudes you want to roster.
- Total Slots (dudes): the total roster capacity you need to accommodate all dudes.
This formula assumes you are not removing any dudes. If you are replacing, subtract the number of dudes you plan to remove from the “Dudes to Add” field.
Worked Example
Using the default values from the calculator:
- Current roster size = 100 dudes
- Dudes to add = 50 dudes
- Total slots needed = 100 + 50 = 150 dudes
The calculator shows 150 as the total roster slots needed, matching the formula.
How Many Dudes Can You Roster?
The game has a hard cap of 500 roster slots. You start with 50 slots and can unlock more by leveling up, completing achievements, or using in-game currency. This cap applies to all dudes combined, regardless of type. If you hit the cap, you must release or dismiss some dudes before adding new ones.
Dude Types and Their Stats
There are 12 dude types, each with a distinct role. Here are their base stats (at level 1) and abilities:
- Warrior: HP 120, ATK 15, DEF 10. Ability: Berserk – increases ATK by 20% when HP is below 50%.
- Mage: HP 80, ATK 20, DEF 5. Ability: Fireball – deals 150% ATK damage to a single enemy.
- Rogue: HP 90, ATK 18, DEF 7. Ability: Backstab – deals double damage if attacking from behind.
- Paladin: HP 110, ATK 12, DEF 15. Ability: Heal – restores 10% of max HP to an ally.
- Ranger: HP 85, ATK 17, DEF 6. Ability: Piercing Shot – ignores 30% of target’s DEF.
- Bard: HP 95, ATK 10, DEF 8. Ability: Inspire – increases all allies’ ATK by 10% for 3 turns.
- Druid: HP 100, ATK 14, DEF 9. Ability: Regrowth – heals 5% max HP per turn for 3 turns.
- Warlock: HP 75, ATK 22, DEF 4. Ability: Life Drain – deals 80% ATK damage and heals for 50% of damage dealt.
- Monk: HP 105, ATK 16, DEF 12. Ability: Counter – reflects 30% of melee damage taken.
- Necromancer: HP 70, ATK 19, DEF 3. Ability: Raise Dead – summons a skeleton minion with 50% of the necromancer’s stats.
- Engineer: HP 88, ATK 13, DEF 11. Ability: Turret – places a turret that attacks for 3 turns.
- Shaman: HP 92, ATK 15, DEF 8. Ability: Totem – places a totem that increases all allies’ DEF by 15%.
Best Relics for Each Dude Type
Relics are equippable items that boost stats or add effects. Here are the recommended relics for each type:
- Warrior: Giant’s Strength (+20% ATK) or Bloodthirsty Blade (lifesteal 10% of damage).
- Mage: Arcane Orb (+15% ability damage) or Mana Prism (reduces ability cooldown by 1 turn).
- Rogue: Shadow Cloak (+20% dodge chance) or Assassin’s Dagger (+30% crit damage).
- Paladin: Holy Shield (+20% DEF) or Divine Blessing (healing abilities also grant a small shield).
- Ranger: Eagle Eye (+20% accuracy) or Longbow (+25% range damage).
- Bard: Lyre of Harmony (buffs last 1 extra turn) or Amplifying Gem (+15% buff effectiveness).
- Druid: Nature’s Embrace (+20% healing done) or Thorned Vine (reflects 15% damage).
- Warlock: Soul Gem (+20% lifesteal) or Dark Pact (+10% ATK but -5% DEF).
- Monk: Iron Fist (+15% counter damage) or Meditation Beads (reduces damage taken by 10%).
- Necromancer: Bone Wand (+20% minion stats) or Grave Dust (summoned minions last 1 extra turn).
- Engineer: Overclock Chip (turret fires twice per turn) or Repair Kit (turret has +30% HP).
- Shaman: Spirit Totem (totem also increases ATK by 10%) or Earth Ward (totem lasts 1 extra turn).
How to Choose Your Roster
Building a balanced roster is key. Consider the following:
- Role coverage: Have at least one tank (Warrior, Paladin, Monk), one healer (Paladin, Bard, Druid), and one damage dealer (Mage, Rogue, Warlock).
- Synergy: Combine abilities that complement each other, e.g., Bard’s Inspire with high-ATK dudes.
- Relic matching: Equip relics that amplify a dude’s strengths, not cover weaknesses.
- Leveling: Focus on a core team of 5-6 dudes first, then expand.
Common Mistakes and Limits
Here are pitfalls to avoid:
- Ignoring DEF: High ATK is tempting, but dudes with low DEF die fast. Balance stats.
- Overloading one type: Having 10 mages leaves you vulnerable to magic-resistant enemies.
- Forgetting relic upgrades: Relics can be upgraded; a +5 relic is far better than a +0.
- Roster cap: Don’t fill all 500 slots with low-level dudes; keep room for stronger ones.
The roster cap is a limit, not a goal. Quality over quantity.
Frequently Asked Questions
Q: What happens if I try to add a dude when my roster is full?
A: You’ll get a message saying “Roster full”. You must dismiss or release a dude to free a slot. Released dudes are gone permanently.
Q: Can I reset a dude’s stats or abilities?
A: Yes, you can use a Reset Scroll (obtained from events or the shop) to revert a dude to level 1 and refund all resources spent.
Q: Are some dude types better than others?
A: In general, no. Each type has a role. However, certain types (e.g., Warlock) are stronger in solo content, while others (e.g., Bard) shine in group battles.
Q: How do I get more relics?
A: Relics drop from boss battles, chests, and daily quests. You can also craft them using materials from dismantling unwanted relics.
Q: Is there a way to increase the roster cap beyond 500?
A: No, 500 is the absolute maximum. The developers have stated this is to maintain game balance.
Related
Formula used
in t | Current roster size | dudes | 100 | 0 in a | Dudes to add | dudes | 50 | 0 out total | Total roster slots needed | dudes | t + a | 0
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.