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Grow a Garden 2 Tier List: Best Plants Ranked

Updated · Standard formula, shown below

Profit per Day 17.50 coins/day
Total Profit
70 coins
Result
Seed Cost
50 coins
You entered
Selling Price
120 coins
You entered

Grow a Garden 2 Tier List: Best Plants Ranked

This article answers the question “Grow a Garden 2 tier list” by ranking the best plants to grow in the game based on their cost, growth time, and profit per day. You enter the plant’s seed cost, selling price, and growth time, and the calculator returns its profit per day, helping you choose the most efficient crop for your farm.

Formula

Profit per day = (Selling Price – Seed Cost) / Growth Time. This is the standard formula used by most farming guides to compare crops that have different growing periods. It assumes you harvest as soon as the crop is ready and immediately replant, and it does not account for the cost of fertilizer, watering, or the opportunity cost of the farm plot.

  • Selling Price: the number of coins you receive when you sell one harvested crop.
  • Seed Cost: the number of coins you pay to buy one seed.
  • Growth Time: the number of in-game days from planting to harvest.
  • Regrows: if the crop regrows after harvest, the formula changes because you only pay the seed cost once. For regrowing crops, profit per day = (Selling Price – Seed Cost) / (Growth Time + Regrow Interval). The calculator above does not include the regrow interval, so use it only for non-regrowing crops or adjust the growth time manually.

Worked Example

Using the default values from the calculator: Seed Cost = 50 coins, Selling Price = 120 coins, Growth Time = 4 days, Regrows = No.

  1. Total Profit = Selling Price – Seed Cost = 120 – 50 = 70 coins.
  2. Profit per Day = Total Profit / Growth Time = 70 / 4 = 17.5 coins per day.

The calculator rounds to 2 decimal places, so the result is 17.50 coins per day. This means that, if you plant and harvest continuously, each plot of this crop earns you 17.5 coins every day.

Understanding the Tier List

In “Grow a Garden 2,” players often rank crops into tiers (S, A, B, C) based on their profit per day. The tier list is not about which crop looks best, but which crop gives the most coins over time. A high-tier crop is one that yields a high profit per day, even if its total profit per harvest is low. For example, a crop that costs 10 coins, sells for 20 coins, and grows in 1 day has a profit per day of 10 coins, which is better than a crop that costs 100 coins, sells for 150 coins, and grows in 10 days (profit per day = 5 coins).

To build your own tier list, use the calculator above for every crop you are considering. Sort the results from highest profit per day to lowest. The top 20% are generally S-tier, the next 30% A-tier, and so on. However, do not ignore crops that have a low profit per day but a very high total profit, because they can be useful when you have limited time to play and cannot replant frequently.

How to Use the Calculator Effectively

To get the most accurate ranking, follow these steps:

  • Enter the exact seed cost and selling price from the in-game shop. These values can change with updates, so always check the current version.
  • For growth time, use the number of in-game days, not real-time hours. If the game uses real-time, convert hours to days (e.g., 12 hours = 0.5 days).
  • If the crop regrows, you must adjust the growth time in the calculator to include the regrow interval. For example, if a crop takes 3 days to first harvest and then regrows every 2 days, the effective growth time for the first harvest is 3 days, but for subsequent harvests it is 2 days. The calculator above does not handle regrowing crops perfectly, so for those, use the formula: Profit per Day = (Selling Price – Seed Cost) / (Growth Time + Regrow Interval).
  • Do not forget to subtract the cost of any required fertilizer or water, if those are separate items in your game.

Common Mistakes When Ranking Crops

One frequent mistake is comparing total profit instead of profit per day. A crop that gives 100 coins after 10 days is worse than a crop that gives 30 coins after 2 days, because in 10 days you could harvest the second crop 5 times, earning 150 coins. Another mistake is ignoring the regrow mechanic. A regrowing crop like strawberries (if it exists in your game) may have a lower first-harvest profit, but over a season it can outperform non-regrowing crops. Also, players often forget that the seed cost is not a one-time expense if you replant; it is a recurring cost that must be factored into every cycle.

Limits of the Profit-per-Day Formula

The profit-per-day formula is a simplification. It does not account for:

  • Limited farm plots: if you have only a few plots, you may want crops with high total profit, even if they have lower profit per day, because you cannot replant quickly.
  • Time constraints: if you cannot log in every day, a crop with a longer growth time may be more practical, even if its profit per day is lower.
  • Quests or events: sometimes the game requires you to grow specific crops, regardless of their profitability.
  • Market fluctuations: if selling prices vary by day or by season, the formula becomes less accurate.

Frequently Asked Questions

What is the best crop in Grow a Garden 2?

The best crop depends on your play style. If you can check the game frequently, a crop with a high profit per day, like a 1-day crop with a high sell price, is best. If you play rarely, a crop with a long growth time and high total profit may be better. Use the calculator to compare the crops you have unlocked.

How do I calculate profit for regrowing crops?

For regrowing crops, use the formula: Profit per Day = (Selling Price – Seed Cost) / (Growth Time + Regrow Interval). For example, if a crop costs 20 coins, sells for 50 coins, takes 2 days to first harvest, and regrows every 1 day, the profit per day is (50 – 20) / (2 + 1) = 10 coins per day.

Does the tier list change with game updates?

Yes, game updates can change seed costs, selling prices, growth times, and even add new crops. Always recalculate using the current values in your game. The tier list is not static.

Should I sell crops or use them for recipes?

If recipes produce items that sell for more than the sum of their ingredients, then cooking can be more profitable. However, cooking often requires time and fuel. Compare the profit per day of selling the raw crop versus the cooked product, using the same formula.

What is the difference between profit per day and total profit?

Total profit is the net coins you earn from one harvest (selling price minus seed cost). Profit per day is that total profit divided by the growth time. Profit per day allows you to compare crops with different growth times on an equal footing.

Can I use this calculator for other farming games?

Yes, the formula is universal for any game where you buy seeds, grow crops, and sell them. Just adjust the inputs to match the game’s currency and time units.

Related

Formula used
in seed_cost | Seed Cost | coins | 50 | 0
in sell_price | Selling Price | coins | 120 | 0
in grow_time | Growth Time | days | 4 | 0
in regrow | Regrows? | No=0, Yes=1 | 0 | 0
out profit_per_day | Profit per Day | coins/day | (sell_price - seed_cost) / grow_time | 2
out total_profit | Total Profit | coins | sell_price - seed_cost | 0

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.