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Enshrouded: All Beacon Dungeons for Gate to the Stars

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Enshrouded: All Beacon Dungeons for Gate to the Stars

To activate the Gate to the Stars in Enshrouded, you must complete all six beacon dungeons scattered across the Realm. These are the Ancient Spire-linked dungeons that each hold a distinct beacon core; once all six are activated, the gate in the Kindlewastes opens. This guide details each dungeon’s location, the order you can tackle them, and the exact mechanics you need to know.

What Are the Beacon Dungeons?

Beacon dungeons are large, instanced areas introduced in the Melodies of the Mire update. Each one is tied to a specific region and contains a central beacon that must be lit. They are not the same as the smaller vaults or the main story quest dungeons; they have a unique visual theme (crystal, flame, etc.) and always reward you with a skill point and a piece of the Beacon Set armor.

There are exactly six beacon dungeons in the current version of the game. They are:

  • Springlands Beacon – near the Springlands Ancient Spire
  • Revelwood Beacon – in the Revelwood, west of the spire
  • Nomad Highlands Beacon – in the highlands, south of the spire
  • Kindlewastes Beacon – inside the Kindlewastes, north of the spire
  • Albaneve Summits Beacon – in the snowy peaks, east of the spire
  • Pillars of Creation Beacon – in the far north, near the Pillars of Creation

How to Activate Each Beacon

Each dungeon follows the same basic structure, but the layout and enemy types differ. You will always need to:

  1. Enter the dungeon and clear the initial room of enemies (usually a mix of scavengers and corrupted creatures).
  2. Find and solve a small environmental puzzle (e.g., shoot three glowing switches, or stand on pressure plates).
  3. Defeat the dungeon’s mini-boss – a stronger version of a standard enemy with a unique name.
  4. Interact with the central beacon to light it. This triggers a short cutscene and permanently marks the dungeon as complete.

The order is completely free – you can do them in any sequence. However, the Kindlewastes and Albaneve Summits beacons are in higher-level zones (level 30+), so most players save them for later. The Springlands beacon is the easiest and is often the first one found.

Locations and Map Coordinates

Exact map coordinates are not displayed in-game, but you can find each dungeon by looking for a large, circular structure on the map with a distinct icon (a small tower with a glowing dot). Here are the precise landmarks:

  • Springlands: Directly east of the Springlands Ancient Spire, on a hill overlooking the lake. Look for the ruined archway.
  • Revelwood: West of the Revelwood Ancient Spire, inside a dense forest. The entrance is a cave mouth with blue crystals.
  • Nomad Highlands: South of the Nomad Highlands spire, near a dried-up riverbed. The door is hidden behind a waterfall.
  • Kindlewastes: North of the Kindlewastes spire, in a canyon of red rock. The entrance is a large stone door with flame motifs.
  • Albaneve Summits: East of the Albaneve Summits spire, on a frozen plateau. The door is made of ice and requires a fire weapon to melt (or a pickaxe).
  • Pillars of Creation: At the base of the Pillars, in a cave system. Follow the glowing purple vines.

Rewards for Completing All Six

Completing all six beacon dungeons does two things:

  • It unlocks the Gate to the Stars fast travel point in the Kindlewastes, which is a large portal structure that becomes active.
  • It grants you the Beacon Armor Set – a full set of epic-quality gear that is particularly strong for magic builds (increases mana and staff damage). Each dungeon gives you one piece (helmet, chest, legs, gloves, boots).

Additionally, each beacon gives you a skill point, so you get a total of 6 skill points for completing all of them.

Common Problems and Misconceptions

A frequent issue players report is that the gate does not activate even after completing a dungeon. This usually happens because they missed one of the six – the game does not show a progress tracker. Double-check your map for any beacon icons that are still grayed out.

Another misconception is that you need to complete the main story first. That is not true – the beacon dungeons are available as soon as you unlock the Ancient Spires in each region. You can do them before the final boss, but you will need the Grappling Hook and Glider to reach some of the entrances.

If you are stuck on a puzzle, remember that most are based on the element of the region: fire beacons require you to light braziers, ice ones require you to break ice blocks, etc. Read the lore notes inside the dungeon for hints.

Beacon Dungeon vs. Other Dungeons

Beacon dungeons are often confused with the Ancient Vaults (which give you skill points and gear) or the Sun Temple (which is a story dungeon). The key differences:

  • Beacon dungeons have a beacon at the end, not a boss chest.
  • They are always soloable, but the enemies scale with your level.
  • They do not require a key or any quest item to enter.
  • They are the only dungeons that count toward the Gate to the Stars.

Tips for Efficient Completion

If you want to clear all six quickly:

  1. Unlock all Ancient Spires first – this gives you fast travel points near each dungeon.
  2. Bring a fire weapon and a pickaxe – they are needed for the ice and rock puzzles.
  3. Stock up on healing potions and arrows – the mini-bosses are tanky.
  4. Use the Beacon Set pieces you get as you go – they are better than most early-game gear.
  5. If you die inside, the beacon stays lit, but you will respawn at the last rested location – so set a flame altar nearby.

Frequently Asked Questions

Do I need to complete the beacon dungeons in a specific order?

No, any order works. The gate only checks if all six are lit, not the sequence.

Can I do beacon dungeons with friends?

Yes, they are fully multiplayer. Each player in the party gets the reward, and the beacon lights for everyone.

What happens if I miss a beacon dungeon?

The gate will not activate. There is no in-game counter, so you may need to revisit each region to check which one you missed.

Is the Gate to the Stars the final endgame content?

No, it is a fast travel point that leads to a high-level area with elite enemies and rare loot. It is not the story finale.

Do I need to beat the game to access the Kindlewastes beacon?

No, you can enter the Kindlewastes as soon as you have the glider and enough stamina to cross the desert, but the enemies are level 30+, so it is easier to do after reaching level 25 or so.

Are the beacon dungeons repeatable?

Once you light a beacon, the dungeon remains cleared for that character. You can re-enter to farm enemies, but the beacon will not give a second reward.

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