ThisCalculator

Everyday

Enshrouded 1.0 All Collectible Locations Guide

Updated · Standard formula, shown below

Collectibles per hour 0.50 /h
Playtime (hours)
10 h
You entered
Collectibles found
5
You entered

Enshrouded 1.0 All Collectible Locations Guide

This guide answers where to find every collectible in Enshrouded 1.0, covering Ancient Spires, Sun Temples, and the new endgame areas. You’ll get a structured breakdown of each collectible type, how to reach them, and what they unlock, so you can plan your exploration efficiently.

Formula

The calculator estimates your collection pace: rate = c / t, where c is the number of collectibles you’ve found and t is your total playtime in hours. The result is the average number of collectibles you find per hour, which helps you gauge how much longer a full collection might take.

Worked Example

Using the defaults (10 hours played, 5 collectibles found):
rate = 5 / 10 = 0.5 collectibles per hour.
At that pace, the 100+ collectibles in the game would take roughly 200 hours, which is why targeted farming is recommended.

Collectible Types in Enshrouded 1.0

Enshrouded 1.0 features several distinct collectible categories, each tied to specific progression systems:

  • Ancient Spires – Large towers that unlock fast-travel points and provide skill point rewards upon completion.
  • Sun Temples – Smaller dungeons that grant a permanent +1 to a stat (Health, Mana, or Stamina) when you activate the altar at the end.
  • Flame Altars – Not collectibles per se, but upgrading them extends your building area and unlocks new crafting options.
  • Lore Books and Notes – Scattered across the world, these fill in the story and sometimes trigger hidden quests.
  • Treasure Chests – Contain gear, resources, and sometimes unique recipes; many are in hard-to-reach spots.
  • Boss Drops – Unique items from named enemies, often required for special crafting.

All Ancient Spire Locations

There are 12 Ancient Spires in the base game (excluding the new Hollow Halls). Each spire has a puzzle at the top that, when solved, activates a fast-travel point and grants a skill point. Here’s the full list by region:

  • Springlands – Springlands Ancient Spire (southwest of the starting area).
  • Revelwood – Revelwood Ancient Spire (northeast, near the Elixir Well).
  • Nomad Highlands – Nomad Highlands Ancient Spire (central, on a cliff).
  • Kindlewastes – Kindlewastes Ancient Spire (southeast, inside a canyon).
  • Pillars of Creation – Pillars of Creation Ancient Spire (far east, guarded by a boss).
  • Blackmire – Blackmire Ancient Spire (northwest, in a swamp).
  • Alabaster Peaks – Alabaster Peaks Ancient Spire (north, on a frozen peak).
  • Umber Hollow – Umber Hollow Ancient Spire (underground, accessible via a cave).
  • Silent Expanse – Silent Expanse Ancient Spire (west, in a desert).
  • Frostreach – Frostreach Ancient Spire (far north, near the edge of the map).
  • Sunken City – Sunken City Ancient Spire (underwater, requires a diving potion).
  • Hollow Halls – Each of the three Hollow Halls has a mini-spire at the end, but these are not fast-travel points.

All Sun Temple Locations

Sun Temples are smaller and more numerous than spires. There are 15 in total, each granting a permanent stat boost. They are often hidden behind breakable walls or require a key item from a nearby quest. The locations are:

  • Springlands – 2 temples (one near the first village, one in a cave).
  • Revelwood – 3 temples (one in a tree, one in a ruin, one on a cliff).
  • Nomad Highlands – 2 temples (one in a canyon, one in a fortress).
  • Kindlewastes – 3 temples (one in a volcano, one in a pyramid, one in a canyon).
  • Pillars of Creation – 1 temple (in the central structure).
  • Blackmire – 2 temples (one in a swamp, one in a ruin).
  • Alabaster Peaks – 1 temple (in an ice cave).
  • Umber Hollow – 1 temple (in the underground city).

How to Find Every Collectible Efficiently

Rather than wandering aimlessly, use these strategies to speed up your collection:

  1. Unlock the Grappling Hook and Glider – Many collectibles are on high ledges or across gaps; these tools are essential.
  2. Check the Map for Icons – Ancient Spires and Sun Temples show up as small icons once you’re within a certain distance, so climb high points to reveal them.
  3. Listen for the Chime – Lore books and some chests emit a subtle sound when you’re near, making them easier to locate.
  4. Use the Carpenter’s Workbench – Craft the “Scout’s Compass” (if available) to mark nearby collectibles on your map.
  5. Follow the Main Quest – Many collectibles are placed along the critical path, so don’t skip side objectives.
  6. Join a Multiplayer Session – Collectibles are shared across players in the same world, so you can split up and cover more ground.

Common Problems and Misconceptions

One frequent misconception is that collectibles respawn. They do not – once you grab a lore book or open a chest, it’s gone forever (unless the world is reset). Another issue is that some Sun Temples require a specific quest to be active before the altar appears; if you can’t interact with it, check your quest log. Also, the “All Collectibles” achievement tracks only the main types (spires, temples, and lore books), not every chest or resource node.

Comparison with Other Survival Games

Unlike games like Breath of the Wild or Elden Ring, Enshrouded’s collectibles are more integrated into the building and crafting loop. Ancient Spires give you fast travel and skill points, while Sun Temples provide permanent stat boosts – similar to the Shrines in Zelda but with a survival twist. The lack of a minimap radar makes exploration feel more organic, but also more time-consuming if you’re a completionist.

Frequently Asked Questions

How many Ancient Spires are there in Enshrouded 1.0?
There are 12 Ancient Spires in the base game, plus 3 mini-spires in the Hollow Halls (which don’t fast-travel).

Do collectibles respawn?
No, most collectibles are one-time pickups. If you miss one, you’ll need to start a new world or join a friend’s world to get it.

What do Sun Temples give you?
Each Sun Temple grants a permanent +1 to Health, Mana, or Stamina, depending on the temple. There are 15 in total.

Can I get all collectibles in one playthrough?
Yes, but you must be thorough. Some areas are locked behind story progression, so you can’t get everything on the first visit.

Is there a map of all collectibles?
Yes, the in-game map shows icons for spires and temples once you’re close. For a full checklist, you can use community-made maps, but they may not be updated for 1.0.

What happens when I collect everything?
You’ll unlock the “Completionist” achievement and have access to all fast-travel points and stat boosts, making the endgame easier.

Related

Formula used
in t | Playtime (hours) | h | 10 | 0
in c | Collectibles found | - | 5 | 0
out rate | Collectibles per hour | /h | c / t | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.