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Dying Light: The Beast Side Quests Count & Unlock Rules

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Dying Light: The Beast Side Quests Count & Unlock Rules

Dying Light: The Beast features a total of 12 side quests, and they unlock progressively as you complete main story missions and explore the game’s two maps. Unlike some open-world games that dump every side quest on you at once, The Beast gates most of its optional content behind story progression, with a few exceptions tied to safe zones and specific in-game time conditions.

Background: Side Quests in The Beast

Dying Light: The Beast is a standalone expansion set in a new rural region called the Castor Woods, separate from Harran in the original game and Villador in Dying Light 2. The game returns to the survival-horror tone of the first Dying Light, with a smaller map but denser content. Side quests in The Beast are designed to flesh out the world, introduce memorable characters, and reward you with weapons, blueprints, and XP. They are not randomly generated like the “Airdrop” or “Escort” activities from the first game; each side quest is hand-crafted with its own dialogue and objectives.

Complete Side Quest List and Unlock Rules

Here is the full list of side quests in Dying Light: The Beast, along with how each one unlocks. The quest names are listed as they appear in your journal.

  • Lost and Found – Unlocks after completing the main mission “The Arrival” and speaking to the survivor at the Bazaar safe zone.
  • Brewing Trouble – Unlocks after “Lost and Found” is completed; talk to the brewer near the Old Mill safe zone.
  • Signal Fire – Unlocks after completing the main mission “Power Grid” and finding the radio tower.
  • Night Hunter’s Prey – Unlocks at night (after 21:00 in-game) once you have reached the second map area, the Abandoned Quarry.
  • The Collector – Unlocks after completing “Signal Fire” and talking to the old man in the junkyard.
  • Ghosts of the Past – Unlocks after completing the main mission “The Old Mill” and returning to the Bazaar.
  • Under the Surface – Unlocks after completing “The Collector” and finding the cave entrance marked on your map.
  • Volatile Experiment – Unlocks after completing the main mission “The Laboratory” and speaking to Dr. Kamin’s assistant.
  • Family Heirloom – Unlocks after completing “Ghosts of the Past” and finding the locked house in the eastern woods.
  • Scavenger Hunt – Unlocks after completing “Under the Surface” and speaking to the scavenger leader at the Quarry camp.
  • The Last Stand – Unlocks after completing the main mission “The Final Broadcast” (this is the last side quest available before the point of no return).
  • Echoes of the Past – Unlocks after completing all other side quests and talking to the mysterious voice on the radio near the end of the game.

Note that the order of some side quests may vary slightly depending on your exploration timing, but the unlock conditions above are the triggers that make them appear on your map.

How Side Quest Unlocking Works

The unlock system in The Beast is a mix of story-gating and exploration-gating. Most side quests become available only after you complete a specific main story mission, which ensures you have the necessary tools (like the grappling hook or the UV light) to complete them. A few quests, like “Night Hunter’s Prey,” require you to be in a specific location at a specific time of day—this is a deliberate design choice to encourage night-time play, which is riskier but offers better rewards. Additionally, some quests only appear after you’ve completed other side quests, creating a chain that you must follow in order.

Tips for Choosing Which Side Quests to Do First

If you want to optimize your playthrough, focus on side quests that reward blueprints or weapons that complement your build. For example, “Brewing Trouble” gives you a poison arrow blueprint, which is useful for stealth players. “Under the Surface” rewards a unique two-handed hammer, ideal for strength builds. If you’re playing on higher difficulty, prioritize quests that grant XP or crafting materials, like “Scavenger Hunt” and “Echoes of the Past.” Also, note that some side quests have time-sensitive objectives (e.g., “Night Hunter’s Prey” must be done at night), so plan your in-game days accordingly.

Common Problems and Misconceptions

A common misconception is that side quests are missable if you skip them before finishing the main story. In The Beast, only “The Last Stand” is missable—it becomes unavailable after you start the final main mission. All other side quests can be completed after the story ends, as the game allows free-roam in a post-game state. Another issue players report is that some side quests don’t appear on the map even after meeting the unlock condition. This usually happens because you need to be in the correct region (e.g., the Abandoned Quarry) or because you haven’t talked to the right NPC. If a quest doesn’t show up, try sleeping to advance time or fast-traveling to a safe zone and back.

Rewards and Their Impact

Completing all 12 side quests grants you the “Completionist” achievement/trophy, which is required for 100% game completion. The rewards themselves are substantial: you get a total of 5 unique weapon blueprints, 3 character perks (like increased health or stamina), and a significant amount of XP that can help you reach max level faster. Additionally, some side quests have moral choices that affect the ending of the game, though the main story endings are not drastically altered—only a few dialogue lines change. For completionists, it’s worth doing every side quest to see all the content and get the best gear.

Frequently Asked Questions

Can I do side quests after beating the main story?

Yes, with one exception. After the credits roll, you can continue playing in the open world and complete any side quests you missed, except for “The Last Stand,” which must be done before the final mission. The game will warn you before the point of no return, so make a manual save if you want to keep that quest available.

Do side quests respawn or are they one-time only?

Each side quest is one-time only—they do not respawn. However, the game also has repeatable activities like “Volatile Hives” and “Bandit Camps” that you can do infinitely for loot, but these are not counted as side quests in your journal.

Why isn’t the “Night Hunter’s Prey” quest showing up?

This quest requires you to be in the Abandoned Quarry region at night (between 21:00 and 5:00 in-game). If you’re in the right place and time and it still doesn’t appear, check that you’ve completed the main mission “Power Grid,” which is a prerequisite. Also, make sure you haven’t already completed it—check your completed quests list.

Are there any hidden side quests not listed in the journal?

No, all side quests are listed in your journal once you discover them. However, some are triggered by finding a note or a location, so you might not see them until you stumble upon the trigger. There are no completely hidden quests that never appear in the journal.

What is the best order to do side quests for the best rewards?

If you want to maximize efficiency, do the quests in the order they unlock, as they are designed to scale with your level. However, if you want a specific reward early, you can rush to unlock it by completing the required main missions. For example, to get the poison arrow blueprint early, focus on “Lost and Found” and then “Brewing Trouble” before doing other main missions.

Do side quests affect the game’s ending?

Side quests do not change the main ending, but they do affect certain dialogue options and epilogue scenes. Some side quests have their own moral choices (e.g., “Family Heirloom” lets you decide to keep or return an item), which can alter a few lines of dialogue in the final cutscene but not the overall outcome.

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out speed | Average speed | km/h | d / (t / 60) | 2

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