Clover Time Traits Tier List: Keep or Reroll?
This article ranks every trait in Clover Time (the Roblox game) into tiers so you know which ones to keep and which to reroll. You enter nothing; this is a reference guide, not a calculator. The short answer: keep Swift, Golden, Lucky, and Magnet; reroll Slow, Clumsy, and Dull unless you have a specific build that needs them.
Background: What Are Traits in Clover Time?
Clover Time is a Roblox game where you collect clovers, breed them, and race or battle them. Each clover has a set of traits—passive modifiers that affect its performance in races, battles, or resource collection. Traits are assigned randomly when you obtain or breed a clover, and you can change them using a Trait Reroll item (usually earned through gameplay or purchased with in-game currency).
Because rerolls are limited, you need to know which traits are worth keeping. This tier list is based on the general consensus of the active player community and the game’s mechanics as of the latest update. Note that the game is still in active development, so rankings can shift after balance patches.
How Traits Work: Rarity and Effects
Each clover has one or two trait slots, depending on its rarity (Common, Rare, Epic, Legendary). The trait itself has a rarity level—common, uncommon, rare, epic, legendary—which determines how strong its effect is. For example, a Legendary Swift gives a much larger speed boost than a Common Swift.
Traits are divided into three broad categories:
- Combat traits (e.g., Power, Guard, Vampiric) affect battle stats.
- Utility traits (e.g., Magnet, Finder, Golden) affect resource collection and breeding.
- Racing traits (e.g., Swift, Stamina, Agility) affect race performance.
When you reroll, you get a completely new trait of random rarity. You can also lock a trait slot (using a special item) to keep a good trait while rerolling the other.
The Tier List: What to Keep and Reroll
Here is the community-accepted tier list. S-tier are must-keep, A-tier are great, B-tier are situational, C-tier are weak, and F-tier are actively bad—reroll them.
S-Tier (Always Keep)
- Swift – Increases movement speed by 10-25% depending on rarity. Essential for racing and general mobility.
- Golden – Increases the chance of finding rare clovers by 5-15%. The best farming trait.
- Lucky – Increases critical hit chance in battle by 5-20%. Top-tier for combat.
- Magnet – Automatically collects nearby clovers within a radius. Huge QoL for farming.
A-Tier (Keep if You Have Them)
- Power – Increases attack damage by 10-25%. Great for battle, but not as versatile as Lucky.
- Stamina – Reduces stamina drain by 10-20%. Useful for long races.
- Agility – Increases acceleration by 10-20%. Helps at race starts.
- Finder – Highlights rare clovers on the minimap. Good for farming, but not as strong as Golden.
B-Tier (Situational)
- Guard – Reduces damage taken by 5-15%. Useful in tank builds.
- Vampiric – Heals a small amount when dealing damage. Good for prolonged battles.
- Regen – Regenerates health over time. Similar to Vampiric but passive.
C-Tier (Weak – Reroll if Possible)
- Greed – Increases coins earned by 5-10%. Coins are easy to get, so this is low value.
- Charm – Increases breeding success chance by 5-10%. Only useful if you are breeding a lot.
- Jump – Increases jump height by 10-20%. Rarely useful outside of specific obstacle courses.
F-Tier (Always Reroll)
- Slow – Decreases movement speed by 10-20%. Actively hurts you.
- Clumsy – Increases chance of tripping in races by 5-15%. Terrible.
- Dull – Decreases critical hit chance by 5-10%. The opposite of Lucky.
- Feeble – Decreases attack damage by 5-10%. Only useful if you want a challenge.
How to Choose Based on Your Playstyle
Your goal determines which traits are best. Here’s a quick guide:
- Racing: Prioritize Swift, Stamina, and Agility. Reroll anything that isn’t these, unless you also battle.
- Battling: Prioritize Lucky, Power, and Guard. A tank build might prefer Guard and Regen over Power.
- Farming/Collecting: Prioritize Golden, Magnet, and Finder. These make the grind much faster.
- Breeding: Charm is useful, but you should still keep Swift or Golden if you get them.
If you only have one trait slot, focus on the single best trait for your main activity. If you have two slots, try to get a complementary pair—e.g., Swift + Stamina for racing, or Golden + Magnet for farming.
Common Problems and Mistakes
Many players waste rerolls on traits that are actually decent. Here are the most common mistakes:
- Rerolling a B-tier trait because you want an S-tier. If you have Guard on a battle clover, that’s fine. Don’t risk it unless you have plenty of rerolls.
- Not locking traits. If you have a good trait in one slot, always lock it before rerolling the other. Otherwise you might lose it.
- Ignoring trait rarity. A Common Swift is worse than an Epic Power. Consider the rarity when deciding whether to keep.
- Rerolling during events. Some events give boosted trait rates. Wait for those if you can.
Comparing Traits: Which Is Actually Best?
There is no single “best” trait—it depends on context. However, Swift is often considered the most universally useful because movement speed helps in every activity (getting around the map, racing, dodging in battle). Golden is the best for progression because more rare clovers means better stats and more breeding options. Lucky is the best for pure combat.
If you are a new player, focus on getting a Golden clover first to accelerate your collection. Once you have a strong team, switch to Swift or Lucky depending on your focus.
How to Get Rerolls and Save Resources
Reroll items are obtained from:
- Daily login rewards
- Completing quests
- Opening clover chests (rare drop)
- Purchasing with Robux (not recommended unless you’re a whale)
To save rerolls, only reroll when you have a clover that is otherwise good (high rarity, good stats). Don’t waste rerolls on low-tier clovers you’ll replace soon. Also, check the trait tier list before rerolling—if you get a B-tier trait, consider whether you’d rather keep it than risk getting an F-tier.
Frequently Asked Questions
Can I get a trait from a specific tier?
No. Rerolls give a completely random trait from the pool, with each trait having an equal chance regardless of tier. The rarity of the trait (common, rare, etc.) is also random, but higher-tier traits tend to have higher rarity multipliers (e.g., Swift is more likely to be epic than Slow).
Do traits stack if I have two of the same?
No. You cannot have two copies of the same trait on one clover. If you reroll and get a duplicate, the game will automatically reroll again until you get a different trait.
Is there a way to guarantee a specific trait?
No. There is no item that lets you choose a trait. Some events may increase the odds of certain traits, but there is no guarantee.
Should I keep a Legendary Slow?
No. Even a Legendary Slow is still a negative effect. Always reroll F-tier traits regardless of rarity.
Can I remove a trait instead of rerolling?
Yes, there is a “Trait Remover” item that removes a trait completely, leaving the slot empty. This is useful if you want to apply a trait from a different source (e.g., a trait stone).
Are traits permanent?
Yes, until you reroll or remove them. They are not lost when you level up or evolve your clover.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.