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Castlevania Belmont’s Curse: All 40 Clue Locations

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Castlevania Belmont's Curse: All 40 Clue Locations

This article lists all 40 clue locations in Castlevania: Belmont’s Curse, a fan-made game. You enter the game’s world, explore each area, and find the clues to unlock the true ending. The list below gives you every location in a clear, area-by-area order.

Background: What Is Belmont’s Curse?

Castlevania: Belmont’s Curse is a fan-made tribute to the classic Castlevania series, particularly Castlevania III: Dracula’s Curse. It was created by a fan developer and released for PC. The game is known for its challenging platforming, pixel art, and a story that expands on the lore of the Belmont clan. Unlike the official games, Belmont’s Curse features a clue-collection mechanic. Finding all 40 clues is required to access the final, true ending. This guide is for players who want to find every clue without missing any.

How the Clue System Works

Clues are hidden throughout the game’s levels. They appear as small, glowing scrolls or medallions. When you collect one, a message appears on screen, often hinting at lore or a secret. The game tracks your progress on the pause screen, showing a count like “23/40.” You do not need to collect all clues to finish the game normally, but you do need them all to see the true ending and unlock a bonus mode. Clues are not missable in the sense that you can replay any level from the level select to find ones you missed. However, some clues are in secret rooms that require specific sub-weapons or abilities to reach.

All 40 Clue Locations, Area by Area

Here is the complete list. The areas are listed in the order you typically visit them. Each entry gives the area name and a short description of where the clue is.

Area 1: Forest of Silence (Clues 1–5)

  • Clue 1: In the first open clearing, after the first group of zombies, jump to the top of the tree on the left. The clue is on a branch.
  • Clue 2: In the cave section, after the first spike pit, look for a breakable wall on the ceiling. Use the double jump (if you have it) or a sub-weapon to break it.
  • Clue 3: In the area with the swinging axes, the clue is on a small ledge just before the second axe. You must time your jump.
  • Clue 4: After the first save point, go right, then drop down the hidden pit to the left of the next ladder. The clue is in a small alcove.
  • Clue 5: At the end of the forest, before the boss door, climb the ivy on the far right wall. The clue is at the top.

Area 2: Castle Entrance (Clues 6–10)

  • Clue 6: In the main hall, after the first staircase, go left into the small room with a candle. The clue is behind the candle.
  • Clue 7: In the room with the first Medusa heads, jump to the top of the pillar on the right. The clue is on the pillar.
  • Clue 8: In the library section, find the bookshelf that looks slightly different. Walk into it to reveal a hidden room with the clue.
  • Clue 9: In the courtyard with the fountain, drain the water (by hitting the switch) and drop down into the dry basin. The clue is in the corner.
  • Clue 10: Just before the boss of this area, there is a chandelier. Jump on it, then jump up to the hidden ledge above the door.

Area 3: Marble Gallery (Clues 11–15)

  • Clue 11: In the large room with the moving platforms, the clue is on the topmost platform on the left side.
  • Clue 12: In the room with the armored knights, break the floor at the far right. The clue is in the basement below.
  • Clue 13: In the clock tower section, stop the gears by hitting the switch. Then jump into the gear on the left to find a hidden passage.
  • Clue 14: In the art gallery, the clue is behind the large painting of a castle. Walk into the painting.
  • Clue 15: In the room with the spiked ceiling, the clue is on a small ledge that is only visible when the ceiling is down. Time your movement.

Area 4: Underground Caverns (Clues 16–20)

  • Clue 16: In the first water-filled cavern, dive to the bottom right corner. The clue is in a small air pocket.
  • Clue 17: In the room with the rising and falling water, wait for the water to rise, then swim to the top left. The clue is on a ledge.
  • Clue 18: In the lava section, use the ice sub-weapon to freeze the lava and walk across. The clue is on the far side.
  • Clue 19: In the crystal cave, the clue is inside a large crystal. Break it with a sub-weapon.
  • Clue 20: In the boss room, before you fight the boss, look at the top left corner. The clue is on a small platform.

Area 5: Clock Tower (Clues 21–25)

  • Clue 21: In the first gear room, jump onto the gear that is moving upward. Ride it to the top, then jump left to a hidden alcove.
  • Clue 22: In the room with the swinging pendulums, the clue is on the last pendulum, which swings higher than the others.
  • Clue 23: In the vertical shaft, use the wall kick technique to reach the top. The clue is on a small ledge just before the top.
  • Clue 24: In the room with the moving platforms and spikes, the clue is on a platform that only appears after you hit a hidden switch (behind the second pillar).
  • Clue 25: In the room before the boss, there is a large window. Jump out of it to find a secret ledge with the clue.

Area 6: Chapel (Clues 26–30)

  • Clue 26: In the main chapel, behind the altar, there is a hidden passage. Walk through the wall.
  • Clue 27: In the room with the stained glass windows, the clue is on the windowsill of the third window from the left.
  • Clue 28: In the crypt, find the grave with a rose on it. Walk into the grave to find a hidden room.
  • Clue 29: In the bell tower, the clue is inside the largest bell. Jump into it.
  • Clue 30: In the room with the flying demons, the clue is on a platform that is only visible when you stand on a specific floor tile.

Area 7: Castle Keep (Clues 31–35)

  • Clue 31: In the throne room, look behind the throne. The clue is on the backrest.
  • Clue 32: In the library, find the book that is slightly different from the others. Pull it to open a secret door.
  • Clue 33: In the room with the chandeliers, the clue is on the highest chandelier on the right.
  • Clue 34: In the spiral staircase, the clue is on a ledge that is only visible when you are at the bottom. Look up.
  • Clue 35: In the room before the final boss, the clue is in the top right corner. You must use the double jump and a sub-weapon to reach it.

Area 8: Final Area (Clues 36–40)

  • Clue 36: In the first room, after the cutscene, go left instead of right. The clue is in a small alcove.
  • Clue 37: In the room with the moving lava, the clue is on a platform that appears after you hit a switch (hidden behind a pillar).
  • Clue 38: In the room with the gauntlet of enemies, the clue is on a ledge above the door at the end. You must backtrack to reach it.
  • Clue 39: In the room with the save point, there is a hidden wall on the right. Break it to find the clue.
  • Clue 40: In the room before the final boss, the clue is on the floor, but it is invisible. Walk over the entire floor to find it.

Common Mistakes and Tips

Many players miss clues because they are in secret rooms that require specific actions. Here are some common pitfalls:

  • Not using the double jump: Several clues are only reachable with the double jump ability. Make sure you have it before backtracking.
  • Ignoring breakable walls: Many clues are behind breakable walls. Use your sub-weapon or a jump attack on suspicious-looking walls.
  • Not checking the pause screen: The pause screen shows your clue count. Use it to track which areas you have completed.
  • Missing the invisible clue: The final clue (40) is invisible. Walk along the floor in the last room to trigger it.

Frequently Asked Questions

Q: Do I need all 40 clues to beat the game?
No, you can finish the game without them. However, you need all 40 to unlock the true ending and a bonus mode.

Q: Can I go back to find missed clues?
Yes, after you finish a level, you can replay it from the level select. Your clue count is saved, so you can collect the ones you missed.

Q: Are any clues permanently missable?
No, all clues can be collected at any time after you have the necessary abilities. There are no time-limited clues.

Q: What do the clues do besides unlock the true ending?
Each clue gives a piece of lore about the game’s world. They also count toward a completion percentage on your save file.

Q: Is there a way to see which clues I have in each area?
The pause screen shows a total count, but not per-area. You may need to keep your own notes or use a checklist.

Q: Does the game have a built-in map?
No, the game does not have a map. This makes finding clues more challenging, but the level design is linear enough that a list like this is sufficient.

Final Thoughts

Collecting all 40 clues is a rewarding challenge that adds depth to Castlevania: Belmont’s Curse. Use this guide as you play, and you will unlock the true ending without frustration. Remember to explore every corner, break suspicious walls, and check your progress often.

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