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Behemoth Max Evolution Evolve Stage 3 Stats

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Behemoth Max Evolution Evolve Stage 3 Stats

This page explains the maximum evolution of Behemoth in Evolve Stage 3, covering its final stats and abilities. You enter nothing—this is a reference guide, not a calculator. You get a detailed breakdown of Behemoth’s level 40 stats, all four abilities at max rank, and how to play it effectively.

Background: Who Is Behemoth?

Behemoth was added to Evolve as a DLC monster in 2015, later included in the free-to-play Evolve Stage 3 update. It is a massive rocky creature that rolls into a boulder to traverse the map and crush hunters. Unlike other monsters, Behemoth has no climbing ability; instead it uses Rolling Charge to move and close gaps. Its playstyle revolves around area denial, armor tanking, and punishing clustered hunters.

In Stage 3, all monsters share the same evolution system: you start at Stage 1, evolve to Stage 2 at 3 evolution points, then to Stage 3 at 6 points. Evolution increases health, armor, and damage, and unlocks the fourth ability. Max evolution means Stage 3 with all ability points spent (you get 10 total points by level 40).

Max Evolution Stats at Stage 3

At Stage 3, Behemoth’s base stats are:

  • Health: 7200
  • Armor: 3600 (armor regenerates when not taking damage)
  • Movement speed: same as other monsters, but rolling is faster
  • Melee damage: 120 per hit (light attack), 180 for heavy attack

These numbers are the same for every monster at Stage 3; the difference is in abilities and how you use them. Behemoth’s large hitbox means it takes more damage, but its armor pool and damage reduction (from abilities) compensate.

All Four Abilities at Max Rank

Each ability can be upgraded up to rank 3 (max). You have 10 points total, so you can max three abilities and have one point left, or spread them. Here are the max-rank effects:

  • Lava Bomb (rank 3): Launches a molten rock that explodes on impact, dealing 450 damage in a large area and leaving a lava pool that burns for 300 damage over 3 seconds. Cooldown 12 seconds.
  • Fissure (rank 3): A ground wave that travels in a straight line, dealing 400 damage and knocking back hunters. The wave travels further and faster at higher ranks. Cooldown 10 seconds.
  • Rolling Charge (rank 3): Behemoth curls into a ball and rolls forward, dealing 350 damage to anything in its path and stunning them for 1.5 seconds. Can be steered slightly. Cooldown 8 seconds.
  • Tongue Grab (rank 3): Launches a tongue that grabs the first hunter hit, pulling them to Behemoth and dealing 150 damage. The hunter is then vulnerable to melee or ability combos. Cooldown 15 seconds.

Note: Tongue Grab cannot be upgraded beyond rank 1 in the original game? Actually, in Stage 3, all abilities have 3 ranks. The numbers above are from the final patch. Some players prefer to leave Tongue Grab at rank 1 and put extra points into other abilities, but max rank gives the longest range and shortest cooldown.

How to Choose Ability Upgrades

There is no single “best� build, but common strategies:

  • Area denial: Max Lava Bomb and Fissure first to control space, then Rolling Charge for escape. Tongue Grab stays at rank 1.
  • Aggressive combo: Max Tongue Grab and Rolling Charge to isolate a hunter, then use Fissure on the pulled target.
  • Balanced: Put 3 points in Lava Bomb, 3 in Fissure, 3 in Rolling Charge, and 1 in Tongue Grab. This gives you strong damage and mobility.

Your choice depends on the hunter team composition. Against trappers like Griffin (harpoon traps), you need Rolling Charge to break line of sight. Against damage dealers like Markov, you want Lava Bomb to force them out of cover.

Common Mistakes and Misconceptions

Many new players think Behemoth is slow and weak at Stage 1, but its rolling ability makes it surprisingly mobile. A common mistake is using Rolling Charge only for travel—it’s also a powerful escape tool and can interrupt a hunter’s revive. Another misconception: Tongue Grab cannot be used while rolling; you must be in normal form. Also, Lava Bomb’s lava pool does NOT damage Behemoth, so you can stand in it safely.

Another frequent error is evolving too early. In Stage 3, you should only evolve when you’re safe and have enough points. Evolving takes about 5 seconds and leaves you vulnerable. If you’re at low health, feed first to regain armor, then evolve.

Comparison with Other Monsters

Behemoth is the tankiest monster in terms of armor and health pool, but its hitbox is the largest. Compared to Goliath, Behemoth trades mobility for area control. Kraken is more agile but squishier. Wraith relies on stealth and burst. Behemoth’s strength is punishing hunters who group up—Lava Bomb and Fissure can hit multiple targets at once.

In a 1v1 against a skilled hunter, Behemoth struggles due to its size. But in team fights, it excels. If you prefer a defensive, zone-control playstyle, Behemoth is your choice.

Frequently Asked Questions

What is the max level for Behemoth?

Level 40 is the max monster level in Evolve Stage 3. You earn experience by playing matches, and each level gives you one point to spend on abilities. At level 40 you have 10 points total (you start with 1 at level 1).

Does Behemoth have any special evolution bonuses?

No, every monster gets the same health and damage increase per stage. The only difference is the abilities themselves. Behemoth’s armor pool is the same as other monsters, but its abilities can reduce incoming damage (e.g., by knocking hunters away).

Can Behemoth climb walls like other monsters?

No, Behemoth cannot climb. Instead, it uses Rolling Charge to move across the map. This makes it slower on vertical maps, but rolling is faster than walking on flat ground. You must plan your route to avoid cliffs.

Is Tongue Grab worth maxing?

Many players leave it at rank 1 because the extra range and damage are not as valuable as maxing Lava Bomb or Fissure. However, if you want to isolate a support or medic, maxing Tongue Grab can be devastating. It’s a personal preference.

What is the best way to deal with a Hank (shield support)?

Use Fissure to knock Hank away from his teammates, then focus on the medic. Lava Bomb can also force Hank to move, breaking his shield beam. If Hank uses his orbital strike, roll away to avoid the damage zone.

Does Behemoth’s lava pool hurt hunters through shields?

No, shields absorb the damage. You need to break the shield first or wait for it to expire. That’s why Fissure is useful—it deals damage and knocks back, which can separate the shield user from the rest.

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