Rocket League Icons and Symbols: Complete Guide
- Average speed
- km/h
- Result
- Finish time
- 50 min
- You entered
- Distance
- 10 km
- You entered
This guide explains every icon and symbol you will see in Rocket League, from the ranked division badges to the platform indicators, and what each one means. It covers the HUD elements, the item rarity symbols, the competitive rank icons, and the special indicators that appear during matches.
Formula
The calculator works out your average pace and speed from a finish time and a distance. The formulas are:
Average pace = finish time (minutes) ÷ distance (km), giving minutes per kilometre.
Average speed = distance (km) ÷ (finish time (minutes) ÷ 60), giving kilometres per hour.
Variables: t = finish time in minutes, d = distance in kilometres. If you enter a distance in miles, convert to km first (1 mile = 1.60934 km).
Worked Example
Using the default values: finish time = 50 minutes, distance = 10 km.
Average pace = 50 ÷ 10 = 5.00 min/km.
Average speed = 10 ÷ (50 ÷ 60) = 10 ÷ 0.8333 = 12.00 km/h.
The calculator shows 5.00 min/km and 12.00 km/h, matching the formula.
When to Use This Calculator
Use it after a run, cycle, or walk when you have a total time and distance but want a consistent pace figure. Runners often use min/km, while cyclists may prefer km/h. The calculator gives both so you do not need to convert manually.
It is also useful for planning: if you know a target pace, you can work backward to estimate finish time, but this calculator only does the forward calculation.
How to Read the Result
The first output, average pace, is the headline answer. A lower pace number means faster. The second output, average speed, is the complementary figure. For example, 5.00 min/km equals 12.00 km/h. If you run 10 km in 50 minutes, every kilometre took you exactly 5 minutes on average.
Note that this is an average over the whole distance. It does not show splits, elevation changes, or stops.
Common Mistakes
- Mixing units: entering a distance in miles but expecting km/h. Convert miles to km first.
- Entering time in hours instead of minutes. The calculator expects minutes; 1 hour 30 minutes should be 90, not 1.30.
- Confusing pace and speed: pace is time per distance, speed is distance per time. A higher pace number is slower; a higher speed number is faster.
Limitations of the Formula
The formula assumes constant speed. In real activities, you speed up and slow down, so the average pace may not match any actual segment. It also does not account for rest breaks or terrain. For interval training, you would need separate calculations for each segment.
Frequently Asked Questions
Why do I get a different pace if I use miles?
The calculator uses kilometres. If you run 6.2 miles in 50 minutes, that is 10 km, so the result is the same. But if you enter 6.2 as the distance, the calculator treats it as 6.2 km, giving a faster pace. Always convert miles to km first.
What is a good average pace for a beginner runner?
There is no single answer because it depends on age, fitness, and terrain. A common starting range for a recreational 5K is 6 to 8 min/km. The calculator lets you see your own number and track improvements over time.
Can I use this for cycling?
Yes. The math is the same. Cyclists usually care more about speed (km/h) than pace (min/km), but the calculator gives both. For a 50-minute, 20 km ride, the average speed would be 24 km/h.
How do I convert my pace to seconds per metre?
Multiply the pace in min/km by 60 to get seconds per km, then divide by 1000. For 5 min/km: 5 × 60 = 300 seconds per km, or 0.3 seconds per metre.
What if I stop for a traffic light?
The calculator uses total time, including stops. If you want to measure moving time only, pause your watch during stops and use the moving time as the input. Otherwise, the average pace will be slower than your actual running pace.
Related
Formula used
in t | Finish time | min | 50 | 0 in d | Distance | km | 10 | 0 out pace | Average pace | min/km | t / d | 2 out speed | Average speed | km/h | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.