Convince the Crazy Idol to Let You Free: Endings & Badges
- Average speed
- km/h
- Result
- Finish time
- 50 min
- You entered
- Distance
- 10 km
- You entered
This article explains every ending and badge in Convince the Crazy Idol to Let You Free, a short narrative game where you persuade a stubborn idol to release you. You enter dialogue choices and personality traits, and the game tracks your persuasion attempts across multiple playthroughs. The answer: there are 6 distinct endings and 9 badges, each tied to specific dialogue paths and hidden conditions.
Formula
The game’s core mechanic is a hidden “persuasion score� that changes based on your choices. Each dialogue option adds or subtracts points, and the final ending depends on your total score at the end of the conversation. The formula is:
Ending = f(score, final choice)
- Score – the sum of points from all dialogue choices (range: -10 to +10)
- Final choice – the last decision you make (e.g., “walk away� vs. “keep arguing�)
Badges are awarded for meeting specific conditions, such as completing the game without choosing any “angry� options or finishing under a certain number of turns.
Worked Example
Using the default values from the calculator above (finish time = 50 minutes, distance = 10 km):
- Calculate pace: 50 / 10 = 5.00 min/km
- Calculate speed: 10 / (50 / 60) = 12.00 km/h
So the average pace is 5:00 per kilometer, and the average speed is 12 km/h. This matches the calculator’s output.
How the Game Works
Convince the Crazy Idol to Let You Free is a text-based game where you play as a captive trying to talk your way out. The idol has a personality that shifts based on your tone—flattery, logic, humor, or aggression. The game tracks your “persuasion score� silently, and you only see the result at the end. There are 6 endings, ranging from being released peacefully to being trapped forever.
Each playthrough takes about 10–15 minutes, and the game encourages multiple runs to unlock all badges. The dialogue tree is branching, but the underlying score system is what determines the ending, not just the final choice.
All Endings (Spoiler Warning)
Here are the 6 endings, with the score thresholds and conditions:
- True Freedom (score ≥ 8) – You convince the idol with logic and empathy. The idol releases you and gives you a blessing.
- Reluctant Release (score 4–7) – You almost convince the idol, but it lets you go with a warning. You escape, but the idol remains hostile.
- Bargain (score 1–3) – You trade something (a memory, a promise) for your freedom. You leave, but with a cost.
- Escape (score ≤ 0, but choose “run� at the final chance) – You break free physically, but the idol curses you.
- Captured (score ≤ 0, choose “keep arguing�) – You fail to convince the idol and are trapped forever.
- Mysterious End (hidden – require specific dialogue choices in a certain order) – The idol reveals it was testing you, and you become its successor.
All Badges and How to Get Them
Badges are achievements that unlock after meeting specific criteria. There are 9 badges in total:
- Silver Tongue – Get a score of 10 (max) in one playthrough.
- Iron Will – Never choose a “give up� option.
- Peacemaker – Avoid all aggressive dialogue choices.
- Speedrunner – Finish the game in under 10 turns.
- Lore Master – Ask about all 5 idol backstory topics.
- Risk Taker – Choose the most dangerous option at least 3 times.
- Collector – See all 6 endings.
- Hidden Truth – Unlock the Mysterious End.
- No Escape – Get the Captured ending.
How to Choose the Right Path
If you’re aiming for a specific ending, focus on the score. For True Freedom, always pick options that show understanding and patience. For the Bargain ending, keep your score low but not negative. If you want the Mysterious End, you need to ask about the idol’s past in a specific order—try asking about “origin� first, then “purpose,� then “fear.�
For badges, plan a separate playthrough for each. For example, for Speedrunner, skip all optional dialogue and pick the first option every time. For Peacemaker, never select options with an angry tone (usually marked with a red icon).
Common Mistakes and Misconceptions
One common mistake is assuming the final choice is the only thing that matters. Actually, the score from earlier choices is more important. Another misconception is that the Mysterious End is random—it’s not; it requires a specific sequence of choices.
Players also often miss the “No Escape� badge because they think it’s easy, but you must actively choose to keep arguing even when the score is low. Also, note that the game does not show your score during play, so you need to track your choices manually if you’re aiming for a specific threshold.
Comparison to Similar Games
This game is similar to Dialogue: A Writer’s Story and The Life and Suffering of Sir Brante in that it uses a hidden stat system. However, it’s unique in its short length and focus on a single conversation. Unlike those games, there are no inventory items or combat—everything is dialogue. This makes it more accessible for players who want a quick narrative experience.
Safety and Replayability
The game is safe for all ages—no graphic content, just text. It’s designed for replay, and most players need 3–4 runs to see all endings. The badges add replay value, but the game is short enough that completionists won’t feel overwhelmed. There’s no penalty for restarting, so feel free to experiment.
Frequently Asked Questions
Q: How many endings are there in total?
A: There are 6 endings, including one hidden ending that requires a specific sequence of dialogue choices.
Q: Can I get all badges in one playthrough?
A: No, some badges conflict (e.g., Peacemaker and Risk Taker). You’ll need at least 3 playthroughs to get all 9 badges.
Q: Is the Mysterious End worth unlocking?
A: Yes, it reveals the game’s biggest twist and is required for the “Hidden Truth� badge. It’s worth the effort if you’re a completionist.
Q: Does the game have multiple save slots?
A: Yes, you can save at any point, which is helpful for trying different paths without restarting.
Q: Are there any secret dialogue options?
A: Yes, a few options only appear if you’ve asked certain questions earlier. For example, asking about the idol’s “fear� unlocks a special response later.
Q: What happens if I get a score of exactly 0?
A: It depends on your final choice. If you choose “run,� you get the Escape ending. If you choose “keep arguing,� you get Captured.
Related
Formula used
in t | Finish time | min | 50 | 0 in d | Distance | km | 10 | 0 out pace | Average pace | min/km | t / d | 2 out speed | Average speed | km/h | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.