All Arc Raiders Weapons? Full List & Details
- Average speed
- km/h
- Result
- Finish time
- 50 min
- You entered
- Distance
- 10 km
- You entered
This article answers the question “All arc raiders weapons?” by listing every weapon currently known in Arc Raiders, the upcoming co-op shooter from Embark Studios. You will get the full weapon roster, their classes, and key details about how they fit into the game’s combat.
Formula
The calculator above is a pace calculator, not related to Arc Raiders weapons. It computes your average pace (minutes per kilometer) and speed (kilometers per hour) from a finish time and distance. The formulas are:
- Pace (min/km) = Finish time (min) / Distance (km)
- Speed (km/h) = Distance (km) / (Finish time (min) / 60)
Variables: t = finish time in minutes, d = distance in kilometers.
Worked Example
Using the default values: t = 50 min, d = 10 km.
- Pace = 50 / 10 = 5.00 min/km
- Speed = 10 / (50 / 60) = 10 / 0.8333 = 12.00 km/h
The calculator shows 5.00 min/km and 12.00 km/h.
Arc Raiders Weapons Overview
Arc Raiders is a science-fiction co-op shooter set in a world overrun by robotic enemies called ARC. As of the latest official reveals and playtests (through 2024), the game features a modest but varied arsenal. The developers have confirmed that weapons are classified into several categories: assault rifles, SMGs, shotguns, marksman rifles, sniper rifles, and light machine guns. The exact total number of weapons has not been officially stated, but based on trailers, gameplay footage, and the 2023 closed playtest, the following weapons have been identified.
Assault Rifles
Assault rifles are the versatile workhorses of the game, effective at medium range with decent fire rates. Known weapons in this class include:
- AK-24 – A classic full-auto rifle with high damage and moderate recoil.
- M4A1 – A reliable, accurate carbine with lower damage but high stability.
- SCAR-H – A heavier battle rifle that fires slower but hits harder.
These rifles are often the first weapons players unlock and are suitable for most combat scenarios.
Submachine Guns (SMGs)
SMGs are for close-quarters combat, offering high fire rates and mobility. Confirmed SMGs include:
- MP5 – A classic 9mm SMG with low recoil and good hip-fire accuracy.
- Vector – A high-fire-rate SMG with a small magazine but excellent burst damage.
SMGs are ideal for indoor fights and when you need to move quickly while firing.
Shotguns
Shotguns deliver massive damage at point-blank range. Two have been shown in gameplay:
- M870 – A pump-action shotgun with high damage per shell but slow reload.
- AA-12 – A fully automatic shotgun with a large magazine, good for clearing rooms.
Shotguns are situational but devastating when enemies get close.
Marksman and Sniper Rifles
For long-range precision, the game offers marksman rifles and sniper rifles. Known examples:
- MK14 EBR – A semi-automatic marksman rifle with high damage and moderate recoil.
- M40A5 – A bolt-action sniper rifle that can one-shot most enemies with a headshot.
These weapons are essential for picking off ARC from a distance, but they leave you vulnerable at close range.
Light Machine Guns (LMGs)
LMGs provide suppressive fire and large magazines, but they are heavy and slow. The only LMG confirmed so far is the M249, which has a 100-round belt and is best used from a stationary position.
How to Choose a Weapon
Your choice depends on your playstyle and mission objectives. For solo players, assault rifles offer the best balance. In a squad, you might designate one player to use an LMG for cover fire, another with a sniper for long-range support, and the rest with SMGs or shotguns for close-quarters. Always consider the mission type: stealth missions favor suppressed SMGs, while defense missions benefit from LMGs and shotguns.
Common Misconceptions
A common question is whether the game has melee weapons or grenades. While melee attacks exist (a simple butt-strike), there are no dedicated melee weapons like knives or bats. Grenades have been shown in trailers, but they are consumable items, not part of the weapon loadout system. Another misconception is that weapons are tied to character classes; in reality, any player can use any weapon they pick up or unlock.
Frequently Asked Questions
How many weapons are in Arc Raiders?
As of the latest public information, approximately 10-12 weapons have been shown across all categories. The exact number may change as the game is still in development.
Are there any unique or futuristic weapons?
Yes, some weapons have futuristic modifications, like an energy-based SMG that appears in later trailers, but its name has not been officially confirmed.
Can you customize weapons?
Yes, weapon customization is planned, including attachments like scopes, suppressors, and extended magazines. The system appears similar to other modern shooters.
Are weapons tied to a class or character?
No, any player can use any weapon. There are no class restrictions, allowing full freedom in loadout choices.
Will there be more weapons at launch?
Likely yes. The developers have said that the weapon roster will expand, but they have not provided a final list.
Do weapons have different rarities?
Yes, weapons can appear in different rarities (common, rare, epic, etc.) which affect their base stats and the number of attachment slots.
Related
Formula used
in t | Finish time | min | 50 | 0 in d | Distance | km | 10 | 0 out pace | Average pace | min/km | t / d | 2 out speed | Average speed | km/h | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.