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Baldur’s Gate 3: 100 Quest Characters and Items

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Baldur’s Gate 3: 100 Quest Characters and Items

This guide brings together 100 important Baldur’s Gate 3 quest characters, quest items, and story clues, organized by where and how they matter. It’s for players who want a practical reference while exploring, completing companion stories, and avoiding easily missed quest steps.

Origins, Companions, and Allies

  1. Shadowheart: The cleric’s quest leads from the artefact to the Nightsong and the choices awaiting her in the Shadowfell.
  2. Lae’zel: Her search for a githyanki cure draws the party toward the crèche at Rosymorn Monastery.
  3. Gale: His condition requires magical items early on, while his personal story ultimately points toward Mystra and the Crown.
  4. Astarion: Follow his connection to Cazador to uncover the vampire lord’s ritual and the Szarr Palace.
  5. Wyll: His pact with Mizora shapes his personal quest and the fate of his father, Duke Ravengard.
  6. Karlach: Dammon can repair her infernal engine with infernal iron, advancing her companion quest.
  7. Halsin: Help him investigate the Shadow Curse after resolving the conflict at the Emerald Grove.
  8. Minthara: She can become a companion after the goblin-camp storyline, depending on how you handle the grove conflict.
  9. Jaheira: The veteran helps connect the Last Light Inn and the Harpers to the threat in Moonrise Towers.
  10. Minsc: Jaheira’s Act 3 quest leads to him in the sewers, where nonlethal damage is important if you want to recruit him.
  11. Withers: Find him in the Dank Crypt; he can revive fallen companions and let you change your class.
  12. Scratch: Meet the dog near the Risen Road and invite him to camp to gain a loyal companion.

Act 1: Grove, Goblins, and the Underdark

  1. Arabella: At the Emerald Grove, Kagha’s judgment can determine the tiefling child’s fate.
  2. Kagha: Investigate the druid’s dealings to uncover evidence that can change the grove confrontation.
  3. Rath: The druid can give you the Rune of the Wolf, which opens a hidden chamber in the grove.
  4. Mol: The tiefling child runs a group of young thieves and becomes a significant contact in later acts.
  5. Volo: Rescue him from the goblin camp; he can later offer a risky procedure involving your eye.
  6. Halsin’s location: The goblin camp’s Worg Pens hold the missing druid, whose rescue advances the grove crisis.
  7. Owlbear cub: Spare it at the cave or goblin camp, then welcome it to camp when the opportunity arises.
  8. Necromancy of Thay: Find the book in the Blighted Village cellar and use the Dark Amethyst to open it.
  9. Dark Amethyst: This gem is in the Whispering Depths and unlocks the Necromancy of Thay.
  10. Spider Egg Sac: A hidden pouch in the rocky crevice near the grove contains this consumable that can summon spiders.
  11. Phalar Aluve: The singing sword is embedded in a stone in the Underdark and can be claimed by a character who passes its test.
  12. Adamantine Forge moulds: Find moulds around Grymforge to shape equipment using the forge’s mithral ore.
  13. Mithral Ore: Two deposits in the Grymforge area supply material for the Adamantine Forge.
  14. Grym: Lure the forge guardian onto the central platform and use the hammer mechanism to defeat it.
  15. Githyanki egg: In the crèche, Lady Esther asks you to obtain an egg, creating a choice with consequences.

Act 1: Personal Quests and Relics

  1. Infernal Iron: Bring pieces to Dammon to progress Karlach’s engine repairs.
  2. Strange Ox: The unusual animal appears at the grove and later at the inn; its secret can lead to a useful reward.
  3. Rolan: Persuade him and his siblings to stay at the grove so their story can continue in Act 2.
  4. Florrick: Rescue the counselor from the burning Waukeen’s Rest building to learn about Duke Ravengard.
  5. Benryn and Miri: Search the burning inn for Benryn, then find the dowry ring in the nearby barn.
  6. Zhentarim shipment: The missing cargo quest begins on the Risen Road and can lead to the Zhentarim hideout.
  7. Caravan Strongbox: Delivering it unopened preserves the shipment; opening it changes the outcome with the Zhentarim.
  8. Necromancer’s cellar: The Blighted Village cellar hides the book, a mirror, and clues about the village’s former owner.
  9. Githyanki slate: At the crèche, use the slate’s information to understand the device Lae’zel hopes will cure you.
  10. Blood of Lathander: Solve the monastery’s ceremonial weapon puzzle and use the Dawnmaster’s Crest to claim the mace safely.

Act 2: The Shadow-Cursed Lands

  1. Isobel: Defend her at Last Light Inn to protect its magical shield and the people sheltering there.
  2. Art Cullagh: Wake the Flaming Fist at the inn to begin the quest that helps Halsin find Thaniel.
  3. Thaniel: Halsin’s search for this spirit is central to lifting the Shadow Curse.
  4. Oliver: Find the boy near the House in Deep Shadows and resolve his hide-and-seek encounter.
  5. Moonlantern: Obtain one to travel safely through the deepest parts of the Shadow-Cursed Lands.
  6. Pixie blessing: Free the pixie trapped in a Moonlantern for protection that travels with the party.
  7. He Who Was: Find the shadar-kai east of the inn and decide how to handle his punishment ritual.
  8. Madeline’s ledger: Recover it in the Waning Moon to settle the business of He Who Was’s quest.
  9. Arabella’s parents: Search the House of Healing after Arabella asks you to find them.
  10. Lift the Shadow Curse: Complete Halsin’s Thaniel quest and defeat Ketheric to restore the land.
  11. Balthazar: Find the necromancer in the Gauntlet of Shar and decide whether to cooperate or fight.
  12. Nightsong: Reach her in the Shadowfell; Shadowheart’s decision there affects the story and the region.
  13. Moonrise prisoners: Free the captives before assaulting the tower, or their rescue opportunity may pass.
  14. Zealot Malik and Sister Rose: These Thorm followers are among the encounters that reveal the family’s hold over the region.

Act 3: The City and Its Quests

  1. Duke Ravengard: Find him through Wyll’s quest; choices involving Mizora can affect his rescue.
  2. Gortash: Attend his coronation at Wyrm’s Rock to advance the main plot and learn about his bargain.
  3. Orin: Her kidnapping and threats drive the search for the Bhaalist murderer and the temple.
  4. Emperor: The dream visitor’s identity and the Astral Prism become crucial to the final act.
  5. Orphic Hammer: Obtain it through Raphael’s deal or another route to free Orpheus.
  6. Raphael: Meet him at Sharess’ Caress or pursue his House of Hope bargain and its consequences.
  7. Hope: Rescue her inside the House of Hope to gain an ally against Raphael.
  8. House of Hope archives: Search the archive for the Orphic Hammer and other items tied to Raphael’s contract.
  9. Mol’s contract: Find it in the House of Hope to resolve the deal Mol made with Raphael.
  10. Ansûr: Investigate Wyrm’s Rock’s hidden passage and complete the Wyrmway trials to reach the dragon.
  11. Steel Watch Foundry: Infiltrate the foundry to learn how Gortash’s constructs are made and disable them.
  12. Iron Throne: Rescue prisoners from the underwater prison before its timed escape sequence ends.
  13. Gondians: Their fate links the Iron Throne rescue to the Steel Watch Foundry mission.
  14. Counting House vault: Investigate the bank robbery and follow clues that point toward Minsc.
  15. Stone Lord: Track this criminal through the Lower City to uncover Minsc’s role in the thefts.

Act 3: Mysteries, Rewards, and Endgame

  1. Murder Tribunal: Follow the city killings to the tribunal and decide how to approach the Bhaalists.
  2. Investigate the Murders: Collect clues such as the victim list and use them to pursue the killer.
  3. Dribbles the Clown: Recover his scattered body parts around the city for the circus quest.
  4. Shirra Clarwen: Find the former priestess in the Open Hand Temple cellar while investigating the murders.
  5. Jannath Estate: Investigate the haunted house in the Lower City and confront its troublesome poltergeists.
  6. Free the Artist: Oskar’s quest continues at Jannath Estate, where solving the haunting can be dangerous.
  7. Jaheira’s home: Visit her home to learn more about her family and the Harpers’ city network.
  8. Guildhall: Enter the Lower City thieves’ base to find Nine-Fingers and the conflict with the Stone Lord.
  9. House of Grief: Follow Shadowheart’s story to the Sharran enclave and its final confrontation.
  10. Cazador’s Palace: Explore the Szarr estate with Astarion to confront Cazador and decide the spawn’s fate.
  11. Gale’s Netherese Orb: His condition becomes urgent as the party approaches the endgame, so resolve his quest before the finale.
  12. Orin’s Netherstone: Claim it after confronting Orin to advance the plan against the Absolute.
  13. Gortash’s Netherstone: Defeat or otherwise resolve Gortash’s rule to obtain the second key Netherstone.
  14. Orphic Prism: The artefact protects the party from the Absolute’s influence and anchors major endgame choices.
  15. Crown of Karsus: The crown is central to the Absolute plot and Gale’s ambition, making its outcome a major finale decision.
  16. Nautiloid transponder: Use it at the endgame to reach the final confrontation after gathering the Netherstones.

How to Use This List

Use the act headings as a checklist, not as a strict route: some quests overlap, and your choices can change who appears or what rewards remain available. Before entering major transitions such as the Shadowfell or the final assault on Moonrise Towers, finish nearby quests and speak with companions. If an item is listed as a choice or consequence, read the description as a reminder to consider the outcome rather than a command to take one path.

Frequently Asked Questions

Does this list include every quest in Baldur’s Gate 3?
No; it selects 100 notable characters, clues, and items rather than cataloguing every objective or optional encounter.

Can I complete every quest in one playthrough?
No. Some quests and outcomes exclude others, and choices can close off later opportunities.

When should I finish Act 1 quests?
Resolve what you can before moving on through the Mountain Pass or taking the elevator from Grymforge, since story transitions can change the region.

Can quest items be sold or discarded?
Many important items are marked as quest items, but check descriptions and journal entries before selling or dropping anything unusual.

Do companion choices affect these quests?
Yes. Approval, party composition, and dialogue choices can reveal or alter companion story outcomes.

Final Thoughts

Baldur’s Gate 3 rewards exploration and revisiting characters as the story changes. Keep this list handy for key leads, but let your choices shape how each quest ends.

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