Vector Magnitude Formula:
From: | To: |
Vector magnitude represents the length or size of a vector in 3D space. It's a scalar quantity that gives the distance from the origin to the point defined by the vector components.
The calculator uses the vector magnitude formula:
Where:
Explanation: The formula comes from the Pythagorean theorem extended to three dimensions, calculating the straight-line distance from the origin to the point (x,y,z).
Details: Vector magnitude is fundamental in physics, engineering, and computer graphics for determining quantities like force, velocity, and distance. It's essential for normalizing vectors and calculating dot products.
Tips: Enter the x, y, and z components of your vector. The calculator works with any unit system (meters, newtons, etc.) as long as all components use the same units.
Q1: What if my vector is 2D?
A: Simply enter 0 for the z-component. The formula will reduce to √(x² + y²).
Q2: Can magnitude be negative?
A: No, magnitude is always a non-negative value representing distance.
Q3: How is this different from a unit vector?
A: A unit vector has magnitude 1 and points in the same direction as the original vector. You can create one by dividing each component by the magnitude.
Q4: What's the physical significance of vector magnitude?
A: In physics, it might represent speed (for velocity vectors), force strength (for force vectors), or displacement distance.
Q5: How is this used in computer graphics?
A: Magnitude calculations are essential for lighting, shading, collision detection, and normalizing direction vectors.