AC Formula:
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Armor Class (AC) represents how difficult it is to land a successful attack against a character or creature in Dungeons & Dragons 5th Edition. It's derived from the base value of 10 plus Dexterity modifier plus any armor or shield bonuses.
The calculator uses the basic AC formula:
Where:
Explanation: This is the most basic AC calculation. Some classes, spells, or magic items may modify this further.
Details: AC determines whether attacks hit in combat. Higher AC makes characters harder to hit, while lower AC makes them more vulnerable.
Tips: Enter your Dexterity modifier (which can be positive or negative) and your total armor bonus from all sources (armor + shield + other bonuses).
Q1: What if I'm wearing no armor?
A: Your AC would simply be 10 + Dexterity modifier. Some classes like Monk or Barbarian have alternative calculations.
Q2: What are typical AC values?
A: Unarmored characters usually have 10-15 AC. Heavily armored characters can reach 18-20 AC or higher with magic items.
Q3: Do all armors use full Dexterity modifier?
A: No, heavy armor limits or eliminates Dexterity bonuses to AC. Check your armor type's description.
Q4: What about natural armor?
A: Creatures with natural armor use different calculations, typically specified in their stat blocks.
Q5: Can AC be reduced below 10?
A: Yes, if your Dexterity modifier is negative and you have no armor bonuses, your AC could be below 10.